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General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
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<blockquote data-quote="Ridley's Cohort" data-source="post: 6432824" data-attributes="member: 545"><p>Nonsense. There is not a huge difference unless you insist on trying to make a mountain out of a very small molehill. To think of the "guardian angel" as an NPC is an ideological and narrow viewpoint -- it can be done that way but it is not the only option.</p><p></p><p>A player both plays the character and are advocates for the character's perspective/interests at a meta level, among other things. That is D&D and always has been. In fact, it is true for nearly every RPG. Really.</p><p></p><p>To pick a silly trivial example, every time a player picks up a second die and says "No, that one has been unlucky tonight. This one for the saving throw" they are breaking immersion and playing "guardian angel" at a meta level. The character does not have lucky dice. But the player does, and employs the luckier die both for personal enjoyment and as advocate for the PC's interests.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6432824, member: 545"] Nonsense. There is not a huge difference unless you insist on trying to make a mountain out of a very small molehill. To think of the "guardian angel" as an NPC is an ideological and narrow viewpoint -- it can be done that way but it is not the only option. A player both plays the character and are advocates for the character's perspective/interests at a meta level, among other things. That is D&D and always has been. In fact, it is true for nearly every RPG. Really. To pick a silly trivial example, every time a player picks up a second die and says "No, that one has been unlucky tonight. This one for the saving throw" they are breaking immersion and playing "guardian angel" at a meta level. The character does not have lucky dice. But the player does, and employs the luckier die both for personal enjoyment and as advocate for the PC's interests. [/QUOTE]
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