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Character play vs Player play
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<blockquote data-quote="The Crimson Binome" data-source="post: 6433206" data-attributes="member: 6775031"><p>And I strongly disagree on this point. A good game should ignore the real world as a factor. It should be written with the desired audience being players who are capable of playing this game, without bringing real-world issues into it.</p><p></p><p>We're in agreement on this point. It <em>would</em> be silly, which is why it should be avoided when possible - the easiest way to avoid having to acknowledge a meta-game reason is to <em>not</em> do things for meta-game reasons.</p><p></p><p>D&D - whichever edition you were quoting - is the game where night-time travelling will involve running into bandits every week, while intermittently encountering demons or undead. Is that the game you want to play? If so, then great. If not, then pick a different game. (A house-ruled version of D&D, with different encounter rates, is a perfectly valid option.)</p><p></p><p>That you choose to play a game, where certain events are more or less likely to happen, says nothing about the game itself. It is entirely exterior to the game. The game is what it is, and doesn't care whether or not you are playing it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6433206, member: 6775031"] And I strongly disagree on this point. A good game should ignore the real world as a factor. It should be written with the desired audience being players who are capable of playing this game, without bringing real-world issues into it. We're in agreement on this point. It [I]would[/I] be silly, which is why it should be avoided when possible - the easiest way to avoid having to acknowledge a meta-game reason is to [I]not[/I] do things for meta-game reasons. D&D - whichever edition you were quoting - is the game where night-time travelling will involve running into bandits every week, while intermittently encountering demons or undead. Is that the game you want to play? If so, then great. If not, then pick a different game. (A house-ruled version of D&D, with different encounter rates, is a perfectly valid option.) That you choose to play a game, where certain events are more or less likely to happen, says nothing about the game itself. It is entirely exterior to the game. The game is what it is, and doesn't care whether or not you are playing it. [/QUOTE]
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