Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6434720" data-attributes="member: 42582"><p>This is your own house-rule. It is not what the DMG or PHB assert. For instance, if the horse is guarded by an evil fighter of the paladin's level, the implication is that the fighter may have had the horse in his/her entourage <em>for some time</em> - not that the gods spontaneously gifted the fighter with an extra horse just to test the paladin!</p><p></p><p>The "magical appearance" of the horse, mentioned in the PHB and elaborated in the DMG, is talking about the horse <em>appearing to</em> - ie being witnessed by - the paladin - the DMG clarifies that this will be by way of dream or vision rather than in the flesh. It is not saying that the horse magically appears - ie is spontaneously created - in the world.</p><p></p><p>No. My point is that it leaves it open.</p><p></p><p>I don't understand why you are not addressing the point.</p><p></p><p>The point is that <em>the GM will not have worked out, in advance, the details of every possible outcome on that encounter table</em>. In the typical game, the GM will roll a lich result <em>and then decide</em> where and how the lich fits into the campaign world. That is an act of authorship, triggered by an out-of-game event (the roll on the table). The result is that the shared fiction is developed in a way that it previously wasn't, <em>including the introduction of past events</em> - such as the origins and previous history of the lich.</p><p></p><p>This sort of thing is happening all the time. It is part and parcel of being a good GM that one can do this sort of thing smoothly, without disturbing established elements of the gameworld.</p><p></p><p>EDIT: Here is a further elaboration of the point. Suppose that the GM rolls up a lich result, works the lich into the already-established fiction, the PCs encounter the lich, and they don't get killed by it (let's say they strike a deal with it).</p><p></p><p>Now, the next (ingame) night the PCs are out on the streets again, and the GM rolls a random encounter, and lo and behold, the result is once again a lich! Is it the same lich - perhaps come to check if the PCs are keeping to their bargain - or is it a different lich - perhaps a rival, tracking down the PCs to try to get them to break their promise to the first one and work for it instead? <em>The encounter table doesn't dictate an answer to this question</em>. Nor do considerations of ingame causality - either is possible. <em>The GM will have to make something up</em>.</p><p></p><p>Nothing in any GMing manual I've ever read has suggested that, in making something up, the GM shouldn't have regard to what would be interesting to the table as best s/he can judge what that might be.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6434720, member: 42582"] This is your own house-rule. It is not what the DMG or PHB assert. For instance, if the horse is guarded by an evil fighter of the paladin's level, the implication is that the fighter may have had the horse in his/her entourage [I]for some time[/I] - not that the gods spontaneously gifted the fighter with an extra horse just to test the paladin! The "magical appearance" of the horse, mentioned in the PHB and elaborated in the DMG, is talking about the horse [I]appearing to[/I] - ie being witnessed by - the paladin - the DMG clarifies that this will be by way of dream or vision rather than in the flesh. It is not saying that the horse magically appears - ie is spontaneously created - in the world. No. My point is that it leaves it open. I don't understand why you are not addressing the point. The point is that [I]the GM will not have worked out, in advance, the details of every possible outcome on that encounter table[/I]. In the typical game, the GM will roll a lich result [I]and then decide[/I] where and how the lich fits into the campaign world. That is an act of authorship, triggered by an out-of-game event (the roll on the table). The result is that the shared fiction is developed in a way that it previously wasn't, [I]including the introduction of past events[/I] - such as the origins and previous history of the lich. This sort of thing is happening all the time. It is part and parcel of being a good GM that one can do this sort of thing smoothly, without disturbing established elements of the gameworld. EDIT: Here is a further elaboration of the point. Suppose that the GM rolls up a lich result, works the lich into the already-established fiction, the PCs encounter the lich, and they don't get killed by it (let's say they strike a deal with it). Now, the next (ingame) night the PCs are out on the streets again, and the GM rolls a random encounter, and lo and behold, the result is once again a lich! Is it the same lich - perhaps come to check if the PCs are keeping to their bargain - or is it a different lich - perhaps a rival, tracking down the PCs to try to get them to break their promise to the first one and work for it instead? [I]The encounter table doesn't dictate an answer to this question[/I]. Nor do considerations of ingame causality - either is possible. [I]The GM will have to make something up[/I]. Nothing in any GMing manual I've ever read has suggested that, in making something up, the GM shouldn't have regard to what would be interesting to the table as best s/he can judge what that might be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top