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General Tabletop Discussion
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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6436051" data-attributes="member: 22779"><p>I think that it goes without saying that you're not seeing the line of descent here. </p><p></p><p>If the horse existed all the way along, then, somehow, that horse is following me around, never more than 7 days ride away, no matter where I go, ready for the call with some poor schmuck apparently cursed to follow the horse around to protect it from me, but no too strenuously, since the challenge is very obviously meant to be overcome.</p><p></p><p>It's no different than 4e's scaling challenges. The challenge will be exactly the same, no matter what level I choose to initiate the quest. At no point will the challenge be overwhelming or a cakewalk. it will level with me.</p><p></p><p>So, you have a scaling challenge, initiated by the player, that the DM is obligated to run. You can call that grasping at straws all you like, but, to me, it's about half a step away from pass the story stick gaming. The only thing the player hasn't done is dictate the exact nature of the challenge. He has, OTOH, dictated that the challenge can never vary too much from the character's level.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6436051, member: 22779"] I think that it goes without saying that you're not seeing the line of descent here. If the horse existed all the way along, then, somehow, that horse is following me around, never more than 7 days ride away, no matter where I go, ready for the call with some poor schmuck apparently cursed to follow the horse around to protect it from me, but no too strenuously, since the challenge is very obviously meant to be overcome. It's no different than 4e's scaling challenges. The challenge will be exactly the same, no matter what level I choose to initiate the quest. At no point will the challenge be overwhelming or a cakewalk. it will level with me. So, you have a scaling challenge, initiated by the player, that the DM is obligated to run. You can call that grasping at straws all you like, but, to me, it's about half a step away from pass the story stick gaming. The only thing the player hasn't done is dictate the exact nature of the challenge. He has, OTOH, dictated that the challenge can never vary too much from the character's level. [/QUOTE]
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