Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6437039" data-attributes="member: 42582"><p>I don't understand how these remarks are relevant, unless you're meaning to suggest that I'm confused about my own course of develoment as a GM.</p><p></p><p>That's not impossible - the mind is far from transparent, and there is also the risk of self-delusion - but frankly I don't think you're in a position to know my own hstory better than I am, even to the extent of casting genuine doubt on my own testimony.</p><p></p><p>My grandmother never invented an electrical or electronic device in her life. Nevertheless, her own personal experience with radios, telephones, televisions and video players was much the same as the general line of development of those things. As was the experience of tens, probably hundreds, of millions of other people across the planet.</p><p></p><p>All that is required for my experience to correspond more-or-less to the line of development is that my experience not be atypical. And given the number of people I encounter on these forums, and others, plus the blogs/essays etc I read that all indicate comparable experiences, I am confident that my experiences are not atypical. The Forge didn't arise ex nihilo, or like Athena from the Head of Zeus. They, and the designs and designers that influenced them (eg Tweet's Over the Edge, Laws's HeroWars), were reacting to the same problems and challenges in RPGing that many of the rest of us were confronting.</p><p></p><p>Luke Crane is an inestimably better game designer than I am. I could not have come up with Burning Wheel, or even an approximation to it, on my own. But he's not an alien from another planet, either. Nor is Ron Edwards. They are not the only people to have noticed that one way to solve the railroading problem for story-heavy games is to shift the balance of authorship from GM to players, and in making the players more active to thereby make the GM's role correspondingly more reactive.</p><p></p><p>Mechanics like Beliefs, Instincts and Relationships in Burning Wheels are obviously descended from the use of using upon class, alignment, warhorse-calling etc to shift the balance from GM to players in the play of D&D and other "trad" RPGs. (2nd ed AD&D is even listed as one of the influence on Burning Wheel in Luke Crane's answer to Appendix N.) The techiques are more sophisticated and the player flag-flying thereby more nuanced, but the basic idea is the same.</p><p></p><p>(Robin Laws even gave a talk, once, I think under WotC's auspices, where he explained the flag-flying that is frequently involved in a player's choice to play a paladin PC. I would have read about it on this site, which is my main source of D&D news, but I can't remember now when it was, other than some time in the last 10 or so years but probably not in the last two or three.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6437039, member: 42582"] I don't understand how these remarks are relevant, unless you're meaning to suggest that I'm confused about my own course of develoment as a GM. That's not impossible - the mind is far from transparent, and there is also the risk of self-delusion - but frankly I don't think you're in a position to know my own hstory better than I am, even to the extent of casting genuine doubt on my own testimony. My grandmother never invented an electrical or electronic device in her life. Nevertheless, her own personal experience with radios, telephones, televisions and video players was much the same as the general line of development of those things. As was the experience of tens, probably hundreds, of millions of other people across the planet. All that is required for my experience to correspond more-or-less to the line of development is that my experience not be atypical. And given the number of people I encounter on these forums, and others, plus the blogs/essays etc I read that all indicate comparable experiences, I am confident that my experiences are not atypical. The Forge didn't arise ex nihilo, or like Athena from the Head of Zeus. They, and the designs and designers that influenced them (eg Tweet's Over the Edge, Laws's HeroWars), were reacting to the same problems and challenges in RPGing that many of the rest of us were confronting. Luke Crane is an inestimably better game designer than I am. I could not have come up with Burning Wheel, or even an approximation to it, on my own. But he's not an alien from another planet, either. Nor is Ron Edwards. They are not the only people to have noticed that one way to solve the railroading problem for story-heavy games is to shift the balance of authorship from GM to players, and in making the players more active to thereby make the GM's role correspondingly more reactive. Mechanics like Beliefs, Instincts and Relationships in Burning Wheels are obviously descended from the use of using upon class, alignment, warhorse-calling etc to shift the balance from GM to players in the play of D&D and other "trad" RPGs. (2nd ed AD&D is even listed as one of the influence on Burning Wheel in Luke Crane's answer to Appendix N.) The techiques are more sophisticated and the player flag-flying thereby more nuanced, but the basic idea is the same. (Robin Laws even gave a talk, once, I think under WotC's auspices, where he explained the flag-flying that is frequently involved in a player's choice to play a paladin PC. I would have read about it on this site, which is my main source of D&D news, but I can't remember now when it was, other than some time in the last 10 or so years but probably not in the last two or three.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top