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Character play vs Player play
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<blockquote data-quote="aramis erak" data-source="post: 6438933" data-attributes="member: 6779310"><p>Using a spell, when the spell is part of the rules and is used RAW/RAI, is no different for a wizard than a fighter using a sword to do deal with the threat. It's a character using a mechanical ability that is inherent to the character.</p><p></p><p>Using a plot point or a fate point where that simply ensures that the GM has to nerf the badguy somehow is a player using an ability conferred on the player. It may be character linked, and is only a small bit different.</p><p></p><p>A player using a plot point or fate point to declare some item exists in the fictional universe of the game is a player using an authorial ability, and is considerably different from a spell. </p><p></p><p>And a player using a character based ability to define other characters is similar to, but more extreme than, a player using a fate point or other obviously player-only resource to do it.</p><p></p><p>All are fun (with the right group, at least); D&D's advice tends towards the first, with a dose of "apply common sense because the rules can't" in AD&D. In littlebook, there's almost no advice in the rules as written; the OE rules almost require apprenticeship to learn (note the almost...).</p><p></p><p>Note that wishes, due to the nature of the DM advice on it, are character resources, not player resources - the DM is encouraged to be hyperliteral, and to make any but the simplest and least abusive ones backfire somehow. Further, there's plenty of advice to bar player-level wish phrasing. "I want to be Strength 18" auto-fails, while "I wish to be as strong as I can be" may be a point or a fractional point of strength. And a wish for "A royal ransom's worth of gold" is supposed to be delivered in some nasty way... like with its guards, or dumped directly upon the wishing character, or with a note left mentioning who has it... or even just taking the character to the gold, instead of bringing the gold to the character. It's far less narrative when played as apparently intended that modern views would tend to imply.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6438933, member: 6779310"] Using a spell, when the spell is part of the rules and is used RAW/RAI, is no different for a wizard than a fighter using a sword to do deal with the threat. It's a character using a mechanical ability that is inherent to the character. Using a plot point or a fate point where that simply ensures that the GM has to nerf the badguy somehow is a player using an ability conferred on the player. It may be character linked, and is only a small bit different. A player using a plot point or fate point to declare some item exists in the fictional universe of the game is a player using an authorial ability, and is considerably different from a spell. And a player using a character based ability to define other characters is similar to, but more extreme than, a player using a fate point or other obviously player-only resource to do it. All are fun (with the right group, at least); D&D's advice tends towards the first, with a dose of "apply common sense because the rules can't" in AD&D. In littlebook, there's almost no advice in the rules as written; the OE rules almost require apprenticeship to learn (note the almost...). Note that wishes, due to the nature of the DM advice on it, are character resources, not player resources - the DM is encouraged to be hyperliteral, and to make any but the simplest and least abusive ones backfire somehow. Further, there's plenty of advice to bar player-level wish phrasing. "I want to be Strength 18" auto-fails, while "I wish to be as strong as I can be" may be a point or a fractional point of strength. And a wish for "A royal ransom's worth of gold" is supposed to be delivered in some nasty way... like with its guards, or dumped directly upon the wishing character, or with a note left mentioning who has it... or even just taking the character to the gold, instead of bringing the gold to the character. It's far less narrative when played as apparently intended that modern views would tend to imply. [/QUOTE]
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