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<blockquote data-quote="pemerton" data-source="post: 6438990" data-attributes="member: 42582"><p>Correct. If a lich is never rolled, then for all we know there is no lich in the town, perhaps in the countryside, perhaps in the whole world.</p><p></p><p>If a lich is rolled, though, then of course it has a past and history in the gameworld - which the GM now has to make up. That is a big part of what GMing a game that uses classic random encounter tables involves.</p><p></p><p>The random encounter table is a system for turning possibilities - things that might be fun, or interesting, or challenging, or maybe all three - into actualities.</p><p></p><p>In my 4e game I don't use random encounter tables, but sometimes I will flick through a MM for inspiration. When the sorcerer in my game stood on the back of a dead dragon and tried to coalesce its chaotic energies into a form usable for crafting magic items, I had him roll an Arcana check. It was not a great success, and so I decided that something heard the call of the chaos and turned up. Flicking through my MV2, I found an entry for mooncalves - and so decided that some mooncalves, who seemed suitably chaotic, flew down to investigate the situation.</p><p></p><p>Prior to making that decision, who know whether or not their were moonclaves in the gameworld - nothng had been authored one way or another. <em>That is the nature of fiction.</em> Until it is written, it has not determinate content. (Of course, once it is written, from the point of view of those <em>within</em> the fiction it has been ever thus.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6438990, member: 42582"] Correct. If a lich is never rolled, then for all we know there is no lich in the town, perhaps in the countryside, perhaps in the whole world. If a lich is rolled, though, then of course it has a past and history in the gameworld - which the GM now has to make up. That is a big part of what GMing a game that uses classic random encounter tables involves. The random encounter table is a system for turning possibilities - things that might be fun, or interesting, or challenging, or maybe all three - into actualities. In my 4e game I don't use random encounter tables, but sometimes I will flick through a MM for inspiration. When the sorcerer in my game stood on the back of a dead dragon and tried to coalesce its chaotic energies into a form usable for crafting magic items, I had him roll an Arcana check. It was not a great success, and so I decided that something heard the call of the chaos and turned up. Flicking through my MV2, I found an entry for mooncalves - and so decided that some mooncalves, who seemed suitably chaotic, flew down to investigate the situation. Prior to making that decision, who know whether or not their were moonclaves in the gameworld - nothng had been authored one way or another. [I]That is the nature of fiction.[/I] Until it is written, it has not determinate content. (Of course, once it is written, from the point of view of those [I]within[/I] the fiction it has been ever thus.) [/QUOTE]
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