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Character play vs Player play
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<blockquote data-quote="aramis erak" data-source="post: 6440194" data-attributes="member: 6779310"><p>No, it's not. Not all RPGs grant the GM veto over player actions.</p><p></p><p>Fate, for example, usually puts rules authority not to the GM, but to the players. The GM has no veto, but the whole table does. (Some specific Fate games don't follow the trend, but of the 8 I've read, and 2 I've played, most do. One didn't).</p><p></p><p></p><p></p><p>No, again, Fate does NOT always use aspects as a character resource. If I spend to invoke my character's aspect, that's a character resource. If I use yours against you, a Tag, it is again a character resource. But if I use it to state that something exists in setting that otherwise shouldn't be there, that's not a character resource, but a player one. And if I spend a point to force your character to jump off a cliff using his "reckless daredevil" aspect, without having my character shove him or intimidate him, then I've just used yours as my player resource.</p><p></p><p>Fate is neither fully trad nor fully storygame... it's in that space between. </p><p></p><p>You really need to stop looking at it as a binary case, and see it as a spectrum.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6440194, member: 6779310"] No, it's not. Not all RPGs grant the GM veto over player actions. Fate, for example, usually puts rules authority not to the GM, but to the players. The GM has no veto, but the whole table does. (Some specific Fate games don't follow the trend, but of the 8 I've read, and 2 I've played, most do. One didn't). No, again, Fate does NOT always use aspects as a character resource. If I spend to invoke my character's aspect, that's a character resource. If I use yours against you, a Tag, it is again a character resource. But if I use it to state that something exists in setting that otherwise shouldn't be there, that's not a character resource, but a player one. And if I spend a point to force your character to jump off a cliff using his "reckless daredevil" aspect, without having my character shove him or intimidate him, then I've just used yours as my player resource. Fate is neither fully trad nor fully storygame... it's in that space between. You really need to stop looking at it as a binary case, and see it as a spectrum. [/QUOTE]
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