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Character play vs Player play
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<blockquote data-quote="Lanefan" data-source="post: 6440310" data-attributes="member: 29398"><p>Perhaps, but the character is quite aware of having taken a few good wallops in that last fight.</p><p></p><p>I always assume that behind this conversation:</p><p>Cleric's player: "What are you at?"</p><p>Fighter's player: "27 out of 51."</p><p></p><p>In fact lies this conversation:</p><p>Aloysius: "How you feeling, buddy? I saw you get hammered a bit out there. Need some patching up?"</p><p>Lanefan: "Yeah, I took a bit of a pounding - nothing serious, I guess. But if you've got some of that healin' magic to spare and no-one else needs it, light me up."</p><p></p><p>Rerolled-each-round initiatives are the *only* answer here; every now and then you're going to get a good shot in, but not always right after Joe's just got his good shot in and Jane's cast her latest spell. It's not perfect, but at least it shoves the metagame a bit further into the background.</p><p></p><p>He wrote that, but I'm not sure I agree with him if only because he also had training rules; and how does a character know when she needs to go train up if she's not aware of gaining the potential (i.e. level-bumping) to become better at what she does. It's only hard to rationalize for the martial types, really. Clerics and Wizard-types all have structured training tiers (levels), ditto Thieves and their ilk, ditto Monks and Bards.</p><p></p><p>It certainly does. That said, when one can find a way to somehow push them into the background, I think one should.</p><p></p><p>Perhaps, but there's in-game character-knowledge ways around all this too.</p><p></p><p>Example: when the party start out they don't coalesce independently, someone puts (or forces) them together and orders them into a mission; and those giving the orders at least sort of know the success chances of the party. Pathfinder, of all games, almost bakes this in with the whole Pathfinder Society thing; and it's one aspect of that setting that really helps explain the existence of adventuring parties.</p><p></p><p>Lan-"relying on healin' magic since 1984"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6440310, member: 29398"] Perhaps, but the character is quite aware of having taken a few good wallops in that last fight. I always assume that behind this conversation: Cleric's player: "What are you at?" Fighter's player: "27 out of 51." In fact lies this conversation: Aloysius: "How you feeling, buddy? I saw you get hammered a bit out there. Need some patching up?" Lanefan: "Yeah, I took a bit of a pounding - nothing serious, I guess. But if you've got some of that healin' magic to spare and no-one else needs it, light me up." Rerolled-each-round initiatives are the *only* answer here; every now and then you're going to get a good shot in, but not always right after Joe's just got his good shot in and Jane's cast her latest spell. It's not perfect, but at least it shoves the metagame a bit further into the background. He wrote that, but I'm not sure I agree with him if only because he also had training rules; and how does a character know when she needs to go train up if she's not aware of gaining the potential (i.e. level-bumping) to become better at what she does. It's only hard to rationalize for the martial types, really. Clerics and Wizard-types all have structured training tiers (levels), ditto Thieves and their ilk, ditto Monks and Bards. It certainly does. That said, when one can find a way to somehow push them into the background, I think one should. Perhaps, but there's in-game character-knowledge ways around all this too. Example: when the party start out they don't coalesce independently, someone puts (or forces) them together and orders them into a mission; and those giving the orders at least sort of know the success chances of the party. Pathfinder, of all games, almost bakes this in with the whole Pathfinder Society thing; and it's one aspect of that setting that really helps explain the existence of adventuring parties. Lan-"relying on healin' magic since 1984"-efan [/QUOTE]
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