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<blockquote data-quote="KarinsDad" data-source="post: 6440677" data-attributes="member: 2011"><p>Although this is true, it is often kind of irrelevant.</p><p></p><p>Yes, there are DMs and game systems that try to kill off PCs in an attempt to get the players to realize that their PCs would not have an expectation of success, but to me, that's just silly.</p><p></p><p>I view it as a game, meant to be played and meant to be fun. I don't view it as some type of mental exercise in always playing my PC "100% in character". That's too much effort for a game meant to be fun.</p><p></p><p>I prefer a world of degrees and probabilities. For example, 10% of encounters are easy, 35% of encounters are moderate, 50% of encounters are hard, 5% of encounters are deadly, and 0% of encounters are so deadly as to be nearly auto-TPKs.</p><p></p><p>It doesn't matter to me that "if a fantasy world really existed", the PCs might run into a group of foes, each one CR 10 higher than the party. As long as it doesn't happen in the game, then I'm ok. If it does happen in the game, then the DM is probably being a xxxx. There is no reason or need for a non-protagonistic orientation of the PCs form of game where the PCs are expected to die often and not expected to be successful, at least for me. I would tell a DM who wanted to run such a game to "go be a xxxx somewhere else".</p><p></p><p></p><p>Note: Having said this, I would state, however, that an overly protagonistic orientation of the PCs can be taken to extremes. As an example, the first section of HotDQ. It's just plain nonsensical to go to a burning town with a dragon flying overhead at first level. So yes, a given adventure or given DM can have a situation with an excessive and implausible protagonistic orientation which grates on the sensibilities, but that tends to be the exception instead of the rule in most adventures (unfortunate that the flagship adventure of 5E started out that way IMO, our table spent at least 20 minutes on this because it was just so unbelievable that PCs would do this).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6440677, member: 2011"] Although this is true, it is often kind of irrelevant. Yes, there are DMs and game systems that try to kill off PCs in an attempt to get the players to realize that their PCs would not have an expectation of success, but to me, that's just silly. I view it as a game, meant to be played and meant to be fun. I don't view it as some type of mental exercise in always playing my PC "100% in character". That's too much effort for a game meant to be fun. I prefer a world of degrees and probabilities. For example, 10% of encounters are easy, 35% of encounters are moderate, 50% of encounters are hard, 5% of encounters are deadly, and 0% of encounters are so deadly as to be nearly auto-TPKs. It doesn't matter to me that "if a fantasy world really existed", the PCs might run into a group of foes, each one CR 10 higher than the party. As long as it doesn't happen in the game, then I'm ok. If it does happen in the game, then the DM is probably being a xxxx. There is no reason or need for a non-protagonistic orientation of the PCs form of game where the PCs are expected to die often and not expected to be successful, at least for me. I would tell a DM who wanted to run such a game to "go be a xxxx somewhere else". Note: Having said this, I would state, however, that an overly protagonistic orientation of the PCs can be taken to extremes. As an example, the first section of HotDQ. It's just plain nonsensical to go to a burning town with a dragon flying overhead at first level. So yes, a given adventure or given DM can have a situation with an excessive and implausible protagonistic orientation which grates on the sensibilities, but that tends to be the exception instead of the rule in most adventures (unfortunate that the flagship adventure of 5E started out that way IMO, our table spent at least 20 minutes on this because it was just so unbelievable that PCs would do this). [/QUOTE]
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