Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6441741" data-attributes="member: 42582"><p>I don't really know what you are intending by this.</p><p></p><p>If the players turn up to a D&D game with 10th level PCs, what GM is going to pull out Keep on the Borderlands and say "let's play this"? Fewer than 1 in 100, would be my guess.</p><p></p><p>This once again shows the inadequacy of an ingame perspective for giving advice on game design and GMing techniques.</p><p></p><p>Of course, if the players turn up with 1st level PCs and start playing Keep on the Borderlands, it's true from within the gameworld that the Keep and the Caves are there for anyone to find. (It's also true, somewhat conveniently, that no one else has come along to clear them out!)</p><p></p><p>But in the real world, at the gaming table, it need not be true that, had the players turned up with different PCs the gameworld would neverhtless have included the Keep; and almost certainly not as an adventuing option salient to the PCs. Rather, the salient option for the PCs would probaby have included White Plume Mountain or Tomb of Horrors or the Steading of the Hill Giant Chief (choosing modules from within a similar range of publication dates and play styles).</p><p></p><p>This is before we even get to an experience that I, and I assume others, have had, of a player buying a module so the GM can run it for that player and his/her friends. That is a shift from the GM choosing or writing an adventure that will suit the players (given their interests, PC levels etc) to a player (via the proxy of the module author) presenting the gameworld that his/her PC will explore.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6441741, member: 42582"] I don't really know what you are intending by this. If the players turn up to a D&D game with 10th level PCs, what GM is going to pull out Keep on the Borderlands and say "let's play this"? Fewer than 1 in 100, would be my guess. This once again shows the inadequacy of an ingame perspective for giving advice on game design and GMing techniques. Of course, if the players turn up with 1st level PCs and start playing Keep on the Borderlands, it's true from within the gameworld that the Keep and the Caves are there for anyone to find. (It's also true, somewhat conveniently, that no one else has come along to clear them out!) But in the real world, at the gaming table, it need not be true that, had the players turned up with different PCs the gameworld would neverhtless have included the Keep; and almost certainly not as an adventuing option salient to the PCs. Rather, the salient option for the PCs would probaby have included White Plume Mountain or Tomb of Horrors or the Steading of the Hill Giant Chief (choosing modules from within a similar range of publication dates and play styles). This is before we even get to an experience that I, and I assume others, have had, of a player buying a module so the GM can run it for that player and his/her friends. That is a shift from the GM choosing or writing an adventure that will suit the players (given their interests, PC levels etc) to a player (via the proxy of the module author) presenting the gameworld that his/her PC will explore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top