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Character play vs Player play
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<blockquote data-quote="Lanefan" data-source="post: 6443035" data-attributes="member: 29398"><p>Seconded by the main if not only way of earning experience points after 1e being combat. 1e specifically states characters are to get the same xp for avoiding an encounter as for defeating it; that advice (and mindset) faded into the background in 2e and vanished thereafter.</p><p></p><p>However, look at the context. Both Moldvay and Gygax are speaking to brand new DMs here, quite safe in the (accurate, in my experience) knowledge that once a DM gets some experience she'll be able to craft something of a world around the PCs either before or during play.</p><p></p><p>Never mind that even in the early days there were several quasi-canned settings one could use as a jumping-off point: the overview map in X1 Isle of Dread being one, City State of the Invincible Overlord being another, and of course Greyhawk once it came out.</p><p></p><p>While I know these guidelines exist I've never bothered following them. If the PCs want to do nothing but kill things far below their fighting weight then so be it; they'll get the same xp for killing an Orc no matter what their character level, and the J-curve advancement tables will take care of it. (in other words, the numbers eventually become so trivially small that dividing them down even further seems pointless)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6443035, member: 29398"] Seconded by the main if not only way of earning experience points after 1e being combat. 1e specifically states characters are to get the same xp for avoiding an encounter as for defeating it; that advice (and mindset) faded into the background in 2e and vanished thereafter. However, look at the context. Both Moldvay and Gygax are speaking to brand new DMs here, quite safe in the (accurate, in my experience) knowledge that once a DM gets some experience she'll be able to craft something of a world around the PCs either before or during play. Never mind that even in the early days there were several quasi-canned settings one could use as a jumping-off point: the overview map in X1 Isle of Dread being one, City State of the Invincible Overlord being another, and of course Greyhawk once it came out. While I know these guidelines exist I've never bothered following them. If the PCs want to do nothing but kill things far below their fighting weight then so be it; they'll get the same xp for killing an Orc no matter what their character level, and the J-curve advancement tables will take care of it. (in other words, the numbers eventually become so trivially small that dividing them down even further seems pointless) Lanefan [/QUOTE]
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