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General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6445646" data-attributes="member: 5143"><p>I see that each rule that you let the player use is, once again, the DM lending SOME of his authorial control to the players in certain ways. The players DO have authorial control over certain parts of the story. That's why they are players and not readers or watchers.</p><p></p><p>Their characters can take actions, activate abilities, pick up and move objects and so on. They have an effect on the world. That effect amounts to some authorial control. However, all of those abilities have, essentially, been given to them by the DM.</p><p></p><p>When you make a character it is an agreement between the DM and the players that during this part of the game the DM is willing to give you control over way more than you'll have control over later in the game. You get to choose which abilities you'll have to affect the game later. If you choose spells, you are saying "I'd like to have this limited control over the game later". The DM is, by allowing those spells, saying "Sure, you can have certain, limited, control as defined by these rules. They have limited uses and are governed by specific rules as to when and how they can be used."</p><p></p><p>Being the OP, this is kind of at the essence of what I was talking about in the OP. Here we have a player who wants his abilities to do things the game system wasn't really designed to let him do(solve puzzles by simply rolling high enough). I, as the DM, am saying "Sorry, I never agreed to give you that power." The player is taking it very badly and complaining about it. To me, any power I didn't explicitly give a player is one they don't have. It's simple. If you don't have the power to solve a problem by making a die roll...then what other method are you going to use to solve the problem? Please explain how you use the resources that I HAVE given you to solve the problem at hand.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6445646, member: 5143"] I see that each rule that you let the player use is, once again, the DM lending SOME of his authorial control to the players in certain ways. The players DO have authorial control over certain parts of the story. That's why they are players and not readers or watchers. Their characters can take actions, activate abilities, pick up and move objects and so on. They have an effect on the world. That effect amounts to some authorial control. However, all of those abilities have, essentially, been given to them by the DM. When you make a character it is an agreement between the DM and the players that during this part of the game the DM is willing to give you control over way more than you'll have control over later in the game. You get to choose which abilities you'll have to affect the game later. If you choose spells, you are saying "I'd like to have this limited control over the game later". The DM is, by allowing those spells, saying "Sure, you can have certain, limited, control as defined by these rules. They have limited uses and are governed by specific rules as to when and how they can be used." Being the OP, this is kind of at the essence of what I was talking about in the OP. Here we have a player who wants his abilities to do things the game system wasn't really designed to let him do(solve puzzles by simply rolling high enough). I, as the DM, am saying "Sorry, I never agreed to give you that power." The player is taking it very badly and complaining about it. To me, any power I didn't explicitly give a player is one they don't have. It's simple. If you don't have the power to solve a problem by making a die roll...then what other method are you going to use to solve the problem? Please explain how you use the resources that I HAVE given you to solve the problem at hand. [/QUOTE]
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