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Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6445793" data-attributes="member: 5143"><p>Hmm. I don't know. I've never really needed "buy in" to play a game. I trust that my DM will run an interesting adventure. If his adventure gets boring or isn't to my liking, I'll leave, but probably not until I've given it some time to find its footing. One or two boring sessions might make for a great payoff afterwards.</p><p></p><p>Then again, that's my philosophy on TV shows too. I'm willing to start watching a show based on a single sentence summary of the plot. I'll give it a shot and see how it turns out. I'll generally give it a season to get good. If it isn't good by the end of the first season, I drop it.</p><p></p><p>I don't really want to know too much about the plot of a game, I consider them spoilers. It's much more fun to see how my character reacts to being a fish out of water and prevents me from power gaming by purposefully only taking abilities that work best in the type of adventure my DM is running.</p><p></p><p>The last campaign I started playing in was one run by my friend. All he told us about his game was that it would start in a particular country and city a couple hundred years after the end of his last campaign. Our characters just needed to come up with a reason they'd be in the city and the rest we'd find out as we went. I enjoyed his last campaign so I was confident that whatever he ran would be interesting.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6445793, member: 5143"] Hmm. I don't know. I've never really needed "buy in" to play a game. I trust that my DM will run an interesting adventure. If his adventure gets boring or isn't to my liking, I'll leave, but probably not until I've given it some time to find its footing. One or two boring sessions might make for a great payoff afterwards. Then again, that's my philosophy on TV shows too. I'm willing to start watching a show based on a single sentence summary of the plot. I'll give it a shot and see how it turns out. I'll generally give it a season to get good. If it isn't good by the end of the first season, I drop it. I don't really want to know too much about the plot of a game, I consider them spoilers. It's much more fun to see how my character reacts to being a fish out of water and prevents me from power gaming by purposefully only taking abilities that work best in the type of adventure my DM is running. The last campaign I started playing in was one run by my friend. All he told us about his game was that it would start in a particular country and city a couple hundred years after the end of his last campaign. Our characters just needed to come up with a reason they'd be in the city and the rest we'd find out as we went. I enjoyed his last campaign so I was confident that whatever he ran would be interesting. [/QUOTE]
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