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<blockquote data-quote="Mark CMG" data-source="post: 6446205" data-attributes="member: 10479"><p>My contention is that in sandbox games PCs have a great variety of things to do and make their own determination as to what is challenging to them and what they might think wise to put off until they become more experienced adventurers. I do think it is good to give in-game clues as to the difficulty of particular challenges. A low level group might decide it is more likely they can succeed clearing out skeletons from a local cemetery but also be aware that the nearby mountains might have a known dragon's lair that even the noble's champion knight says is something he wouldn't comfortably attempt to slay. Maybe some outlying villages are being harassed by kobolds who have some connection to the dragon, like they worship the dragon and feed it tribute that has kept the dragon from becoming too aggressive toward civilized areas. While it might be okay to drive the kobolds off from the villages maybe not so wise to venture to the foothills and completely wipe them out lest the dragon take notice of their intrusion and become troublesome to the villages himself. I could write paragraphs and more paragraphs here about such a sandbox and how it all interrelates and the myriad of opportunities it presents for PCs and their players but I think this much illustrates it well enough for now. Or maybe I am not understanding what you mean by "the PCs don't have anything to do." Is this more clear regarding how a sandbox functions?</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6446205, member: 10479"] My contention is that in sandbox games PCs have a great variety of things to do and make their own determination as to what is challenging to them and what they might think wise to put off until they become more experienced adventurers. I do think it is good to give in-game clues as to the difficulty of particular challenges. A low level group might decide it is more likely they can succeed clearing out skeletons from a local cemetery but also be aware that the nearby mountains might have a known dragon's lair that even the noble's champion knight says is something he wouldn't comfortably attempt to slay. Maybe some outlying villages are being harassed by kobolds who have some connection to the dragon, like they worship the dragon and feed it tribute that has kept the dragon from becoming too aggressive toward civilized areas. While it might be okay to drive the kobolds off from the villages maybe not so wise to venture to the foothills and completely wipe them out lest the dragon take notice of their intrusion and become troublesome to the villages himself. I could write paragraphs and more paragraphs here about such a sandbox and how it all interrelates and the myriad of opportunities it presents for PCs and their players but I think this much illustrates it well enough for now. Or maybe I am not understanding what you mean by "the PCs don't have anything to do." Is this more clear regarding how a sandbox functions? [/QUOTE]
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