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Character play vs Player play
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<blockquote data-quote="Lanefan" data-source="post: 6446397" data-attributes="member: 29398"><p>All of which are systems I haven't played, and other than 4e have not even read the books for.</p><p></p><p>What does "VB" stand for here?</p><p></p><p>You make that all sound way more negative than it needs to, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's entirely possible the DM is simply trying to keep what could be an interesting encounter interesting and-or challenging and-or somewhat dramatic. Depends on the table whether this is OK, as you say.</p><p></p><p>I come from a background of perhaps slightly more DM-vs.-player playstyle than you, thus almost any player proposals are likely to be weighted in the player's favour. We're not cutthroat, but there's always a slight in-character sense of "us against the world", and as the DM represents the world just as the players represent the PCs there's always going to be that slight edge to things. Which I like. </p><p></p><p>Er...I do? I'm only familiar with the various D&D's (and by extension Pathfinder to some extent); and yes, there's a huge difference between how 1e and 4e seem to work in play, both mechanically and thworetically.</p><p></p><p>Before going further, I'll toss in that in 30 years of DMing 1e with this rule in place it has happened maybe ten times; largely because the presence of even one valid opponent in the fray knocks out the one-attack-per-level bit. That said, it *almost* came up in my session last night, except the PCs managed to scare the foes away first.</p><p>Well, case not quite closed; as this rule touches on something that can annoy me in game design: all or nothing. Here, the 7th level fighter either gets 7 attacks per round or 3/2 (2 per if specialized). That's a huge jump based on only 1 level or HD difference of the foes - if they're all less than 1 HD/level the fighter opens up at 7/round, give the foes even one level and the fighter drops to her usual attack rate. And yes, there's no in-game explanation for it either...if the fighter gets 7 attacks per round against idiots she should by logic also get 7 attacks per round against real opponents. But she doesn't, and as I type this I'm talking myself into ditching the attack-per-level rule in my game in favour of maybe one extra attack per round period against minor foes.</p><p></p><p>There's little difference - too little, thus the metagame action manipulation has to go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That'll be the day... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"rolling the dice for one attack per level per round could take a while"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6446397, member: 29398"] All of which are systems I haven't played, and other than 4e have not even read the books for. What does "VB" stand for here? You make that all sound way more negative than it needs to, I think. :) It's entirely possible the DM is simply trying to keep what could be an interesting encounter interesting and-or challenging and-or somewhat dramatic. Depends on the table whether this is OK, as you say. I come from a background of perhaps slightly more DM-vs.-player playstyle than you, thus almost any player proposals are likely to be weighted in the player's favour. We're not cutthroat, but there's always a slight in-character sense of "us against the world", and as the DM represents the world just as the players represent the PCs there's always going to be that slight edge to things. Which I like. Er...I do? I'm only familiar with the various D&D's (and by extension Pathfinder to some extent); and yes, there's a huge difference between how 1e and 4e seem to work in play, both mechanically and thworetically. Before going further, I'll toss in that in 30 years of DMing 1e with this rule in place it has happened maybe ten times; largely because the presence of even one valid opponent in the fray knocks out the one-attack-per-level bit. That said, it *almost* came up in my session last night, except the PCs managed to scare the foes away first. Well, case not quite closed; as this rule touches on something that can annoy me in game design: all or nothing. Here, the 7th level fighter either gets 7 attacks per round or 3/2 (2 per if specialized). That's a huge jump based on only 1 level or HD difference of the foes - if they're all less than 1 HD/level the fighter opens up at 7/round, give the foes even one level and the fighter drops to her usual attack rate. And yes, there's no in-game explanation for it either...if the fighter gets 7 attacks per round against idiots she should by logic also get 7 attacks per round against real opponents. But she doesn't, and as I type this I'm talking myself into ditching the attack-per-level rule in my game in favour of maybe one extra attack per round period against minor foes. There's little difference - too little, thus the metagame action manipulation has to go. :) That'll be the day... :) Lan-"rolling the dice for one attack per level per round could take a while"-efan [/QUOTE]
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