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Character play vs Player play
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<blockquote data-quote="D'karr" data-source="post: 6447663" data-attributes="member: 336"><p>Thanks, those slavelord sessions were very enjoyable and the interaction between the PCs and the slavelords, and the reveal in the sblock made the situation much more personal to the players. At this point the PCs are hunting down that slavelord to make her pay.</p><p></p><p></p><p></p><p>I had been running various sessions of next since the first demo/playtest WotC did at DDXP. Based on that, I was ambivalent throughout the entire playtest era. Thankfully, I did see that WotC was making changes based on input. Each playtest packet, Open or Closed, had different things that they were trying to nail down. So it was an interesting process regardless. My interest in the game currently is more based on our Friday night group. I enjoy playing in that group no matter what system we use.</p><p></p><p></p><p></p><p>I'm a little bit more lenient because I've run many convention games with little to no preparation (given the packet 2 minutes before running the game). So I could see and understand the cracks in the armor. Mearls was not the "rules or techniques" guru in most of the exchanges for these particular sessions. You might have noticed that at some point there was even a question amongst them of what particular packet they were showcasing at the moment. With so many changes between packets I think that a "matured understanding of the system" might have been a tall order. Rodney Thompson was much more knowledgeable because he was in the thick of the changes, Mearls was probably more on the periphery (managerial) side. I'm not excusing it, but I can understand/sympathize with it. </p><p></p><p></p><p></p><p>Yeah, those videos were IMO baaaaad (goat voice). The PCs were not the least interesting, the ad-lib was rather blah, and the play banter was boring. The beginning exposition "text" was just another annoyance in a chain of lackluster gaming. </p><p></p><p>I watched the first video mostly because I was interested in seeing things that they might not be sending to us in the closed packets, and for the Q&A at the end. The play session was a side-show at that point. After the first video I watched the first few minutes of the second and third, and would skip to the Q&A at the end. </p><p></p><p>Unlike with the Penny Arcade videos in which the characters were mildly amusing. The adventures, even when super basic, were fun to watch, and the side banter was the actual highlight of the play session. Besides Chris Perkins is definitely a cut above in the DM department.</p><p></p><p></p><p></p><p>I can somewhat relate. I have 2 regular groups that I DM/play in. There have been times where I'm playing in a game that is fun because of the participants, not the game itself.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6447663, member: 336"] Thanks, those slavelord sessions were very enjoyable and the interaction between the PCs and the slavelords, and the reveal in the sblock made the situation much more personal to the players. At this point the PCs are hunting down that slavelord to make her pay. I had been running various sessions of next since the first demo/playtest WotC did at DDXP. Based on that, I was ambivalent throughout the entire playtest era. Thankfully, I did see that WotC was making changes based on input. Each playtest packet, Open or Closed, had different things that they were trying to nail down. So it was an interesting process regardless. My interest in the game currently is more based on our Friday night group. I enjoy playing in that group no matter what system we use. I'm a little bit more lenient because I've run many convention games with little to no preparation (given the packet 2 minutes before running the game). So I could see and understand the cracks in the armor. Mearls was not the "rules or techniques" guru in most of the exchanges for these particular sessions. You might have noticed that at some point there was even a question amongst them of what particular packet they were showcasing at the moment. With so many changes between packets I think that a "matured understanding of the system" might have been a tall order. Rodney Thompson was much more knowledgeable because he was in the thick of the changes, Mearls was probably more on the periphery (managerial) side. I'm not excusing it, but I can understand/sympathize with it. Yeah, those videos were IMO baaaaad (goat voice). The PCs were not the least interesting, the ad-lib was rather blah, and the play banter was boring. The beginning exposition "text" was just another annoyance in a chain of lackluster gaming. I watched the first video mostly because I was interested in seeing things that they might not be sending to us in the closed packets, and for the Q&A at the end. The play session was a side-show at that point. After the first video I watched the first few minutes of the second and third, and would skip to the Q&A at the end. Unlike with the Penny Arcade videos in which the characters were mildly amusing. The adventures, even when super basic, were fun to watch, and the side banter was the actual highlight of the play session. Besides Chris Perkins is definitely a cut above in the DM department. I can somewhat relate. I have 2 regular groups that I DM/play in. There have been times where I'm playing in a game that is fun because of the participants, not the game itself. [/QUOTE]
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