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Character play vs Player play
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<blockquote data-quote="aramis erak" data-source="post: 6449575" data-attributes="member: 6779310"><p>Houses of the Blooded. (John Wick)</p><p>Blood & Honor. (John Wick)</p><p>In both, the action resolution is handled entirely with "Yes, but" and "Yes, And" statements. If the GM's roll didn't break 10, he isn't even allowed to participate in the resolution (other than enabling the flow of the statements from the other players). He does get to create NPC's at a whim, and set the scenes...</p><p></p><p>Diaspora (VSCA; Murry, et al).</p><p style="margin-left: 20px"><span style="color: purple">We also talk frequently about “the table” and many things happen in the context of the table’s authority. The table is, simply, the sum of the players, the referee included, with all opinions weighed equally. The table is the consensus, and it is more important than any single player’s authority, including the referee’s. Much of the game is explicitly under the power of the table, but it is true whether a game says so or not, that all of the game ultimately lies within the context of table authority. Referees and players alike should seek consensus.</span></p><p>Specifically, Brad Murray has several times told people to put rules interpretation questions to table vote. Note: Not GM decision, but table vote, and then pointed them to the above quote from page 3. Several other versions of Fate use similar wordings, tho' not always so forward in the book. (yes, bad pun.)</p><p></p><p>Spirit of the Century (Evil Hat; Donahue, Hicks, and Balsera) - buried on page 280...</p><p style="margin-left: 20px"><span style="color: purple">• Whatever the players are interested in is more important and better than anything you came up with. If your ideas are so good that player input ruins them, you should be writing novels instead of playing roleplaying games.</span></p><p>Further, when a player uses a fate point to narrate something into existence or to compel an NPC, the GM must either accept both the fate point and the declaration, or reject it and give them a fate point, or explain <em>why</em> it's out of place. Not quite as severe as Diaspora (which also uses the Fate engine), but still a strong motivation to accept.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6449575, member: 6779310"] Houses of the Blooded. (John Wick) Blood & Honor. (John Wick) In both, the action resolution is handled entirely with "Yes, but" and "Yes, And" statements. If the GM's roll didn't break 10, he isn't even allowed to participate in the resolution (other than enabling the flow of the statements from the other players). He does get to create NPC's at a whim, and set the scenes... Diaspora (VSCA; Murry, et al). [indent][color="purple"]We also talk frequently about “the table” and many things happen in the context of the table’s authority. The table is, simply, the sum of the players, the referee included, with all opinions weighed equally. The table is the consensus, and it is more important than any single player’s authority, including the referee’s. Much of the game is explicitly under the power of the table, but it is true whether a game says so or not, that all of the game ultimately lies within the context of table authority. Referees and players alike should seek consensus.[/color][/indent] Specifically, Brad Murray has several times told people to put rules interpretation questions to table vote. Note: Not GM decision, but table vote, and then pointed them to the above quote from page 3. Several other versions of Fate use similar wordings, tho' not always so forward in the book. (yes, bad pun.) Spirit of the Century (Evil Hat; Donahue, Hicks, and Balsera) - buried on page 280... [indent][color="purple"]• Whatever the players are interested in is more important and better than anything you came up with. If your ideas are so good that player input ruins them, you should be writing novels instead of playing roleplaying games.[/color][/indent] Further, when a player uses a fate point to narrate something into existence or to compel an NPC, the GM must either accept both the fate point and the declaration, or reject it and give them a fate point, or explain [I]why[/I] it's out of place. Not quite as severe as Diaspora (which also uses the Fate engine), but still a strong motivation to accept. [/QUOTE]
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