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Character play vs Player play
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<blockquote data-quote="pemerton" data-source="post: 6449790" data-attributes="member: 42582"><p>I think it's hard to make strong generalisations over such a diverse group of people as those who play RPGs.</p><p></p><p>That said, I have had personal experiences in which (3) is true, both as a GM encountering players for whom (3) is true - and who, once they recognise that I do not GM in that way, cease to act in bad faith. And I have had personal experiences in which I see players, suffering under the sort of GM you describe, make bad faith proposals to try and work around or beat the GM.</p><p></p><p>I don't think that all forms of authorial control have this effect, though. For instance, the paladin player having his/her PC call for a warhorse doesn't seem to get in the way of advocacy.</p><p></p><p>In a lot of contexts, the player of a cleric more-or-less dictating the outlook of his/her god won't underine player advocacy for the PC (it would if conflict between the priest and his/her god was meant to be a focus of play, but I'm assuming a context in which that's not the case).</p><p></p><p>I don't think the box or beard cases,either, get in the way of advocacy - part of the role of giving the GM ultimate veto is to allow the GM to act on broader authorial considerations like genre integrity, overall backstory coherence, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6449790, member: 42582"] I think it's hard to make strong generalisations over such a diverse group of people as those who play RPGs. That said, I have had personal experiences in which (3) is true, both as a GM encountering players for whom (3) is true - and who, once they recognise that I do not GM in that way, cease to act in bad faith. And I have had personal experiences in which I see players, suffering under the sort of GM you describe, make bad faith proposals to try and work around or beat the GM. I don't think that all forms of authorial control have this effect, though. For instance, the paladin player having his/her PC call for a warhorse doesn't seem to get in the way of advocacy. In a lot of contexts, the player of a cleric more-or-less dictating the outlook of his/her god won't underine player advocacy for the PC (it would if conflict between the priest and his/her god was meant to be a focus of play, but I'm assuming a context in which that's not the case). I don't think the box or beard cases,either, get in the way of advocacy - part of the role of giving the GM ultimate veto is to allow the GM to act on broader authorial considerations like genre integrity, overall backstory coherence, etc. [/QUOTE]
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