Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6452589" data-attributes="member: 87792"><p>No. This is impossible <em>in a specific and limited subset of cases.</em> Tomb of Horrors is a specific and almost unique example of a dungeon (the only comparison I can think of is White Plume Mountain). If I turn up with e.g. Hoard of the Dragon Queen what you say is "just impossible in most cases" is not only not impossible; it is desirable. And that's even assuming I'm the sort of DM who only uses off the peg adventures; if I actually customise the adventures then of course I pitch.</p><p></p><p>You play one specific style of D&D. One in which you ensure that the PCs (and by extension the players) can know very little about the world. You yourself have admitted this. And your style might as well have been designed to make denying player agency workable. This works. It is just one style and in my experience very much a minority style. Please stop presenting it as the One True Way.</p><p></p><p></p><p></p><p>And this works. Allowing the players to make up villages, merchant families, small local thieves guilds they've been exiled from, and other parts of the setting. All of which (a) are not in contradiction with the setting and (b) add to the richness of the setting.</p><p></p><p>Not being able to contradict that which has already been established about the setting is normal in just about any style of play.</p><p></p><p></p><p></p><p>Indeed. <strong>Not everyone does this.</strong> Some of us write our own. Some of us even write our own <em>on the fly</em>. Starting with a couple of thematic elements and an enemy and seeing what happens (for the record, this works much better in short campaigns). </p><p></p><p></p><p></p><p>I've never bought a D&D adventure that didn't make me want to hack it to pieces either.</p><p></p><p></p><p></p><p>Hint: Everyone's role in the game is whatever that group treats it as. Stop treating your game as the One True Way.</p><p></p><p></p><p></p><p>And I take this as proof positive that you have an adult/child relationship going on. In my experience the people most fun to play with will ask for things that make the game more entertaining - and frequently things that screw over their own characters badly.</p><p></p><p></p><p></p><p>That's because <em>you were fifteen.</em> Seriously? Teenagers having power fantasies? I'm unsurprised. And yes, teenagers often get sent to their rooms (and adults sometimes need it).</p><p></p><p></p><p></p><p>Alternatively you have collaborative character generation a la Apocalypse World. You then work together and what people want. And people all play off each others' ideas fairly often.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6452589, member: 87792"] No. This is impossible [I]in a specific and limited subset of cases.[/I] Tomb of Horrors is a specific and almost unique example of a dungeon (the only comparison I can think of is White Plume Mountain). If I turn up with e.g. Hoard of the Dragon Queen what you say is "just impossible in most cases" is not only not impossible; it is desirable. And that's even assuming I'm the sort of DM who only uses off the peg adventures; if I actually customise the adventures then of course I pitch. You play one specific style of D&D. One in which you ensure that the PCs (and by extension the players) can know very little about the world. You yourself have admitted this. And your style might as well have been designed to make denying player agency workable. This works. It is just one style and in my experience very much a minority style. Please stop presenting it as the One True Way. And this works. Allowing the players to make up villages, merchant families, small local thieves guilds they've been exiled from, and other parts of the setting. All of which (a) are not in contradiction with the setting and (b) add to the richness of the setting. Not being able to contradict that which has already been established about the setting is normal in just about any style of play. Indeed. [B]Not everyone does this.[/B] Some of us write our own. Some of us even write our own [I]on the fly[/I]. Starting with a couple of thematic elements and an enemy and seeing what happens (for the record, this works much better in short campaigns). I've never bought a D&D adventure that didn't make me want to hack it to pieces either. Hint: Everyone's role in the game is whatever that group treats it as. Stop treating your game as the One True Way. And I take this as proof positive that you have an adult/child relationship going on. In my experience the people most fun to play with will ask for things that make the game more entertaining - and frequently things that screw over their own characters badly. That's because [I]you were fifteen.[/I] Seriously? Teenagers having power fantasies? I'm unsurprised. And yes, teenagers often get sent to their rooms (and adults sometimes need it). Alternatively you have collaborative character generation a la Apocalypse World. You then work together and what people want. And people all play off each others' ideas fairly often. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top