Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 6452593" data-attributes="member: 67338"><p>maybe one of these days you should try playing with people who ask only for things that make the game better...</p><p></p><p></p><p> well there is a good reason to feel that way sometimes, I have been trained the opposite...</p><p></p><p>in 3.0 I had a game where the gods (a basic noris theme with some hombrew crazy thrown in) had been cast out of heaven by oden and was a basic rip off of the times of trouble from FR... my twist was it was 300 years later and the gods controlled huge city states and where making alliances and war on one another. There were a handful of freeholds that avoided the 'divine war' but the world was pretty bad being very war torn. Even goodish gods where pretty petty and cruel so there wasn't a lot of freedom in the world. twice before the freeholds tried to work together to kill/overthrow the 'evil' gods. both times the 'gods' kicked there buts... All the PCs knew was that this time they would be going to a meeting about a new alliance to take down god cities, and I had 5 free holds they could be from, each had classes and races allowed from it (no clerics or paladins for obvious reasons).</p><p></p><p>At character creation I had 7 players, and 6 of them followed the lists no problem... then came Jon. He decided he wasn't from a freehold, he was the last son of Oden and Frya raised after they cast out the other gods, he isn't from a free hold, but cast out now to help end this war on mudguard. He would be the race assimar and the class cleric...</p><p></p><p>I said, um OK, but you have to multi class fighter, and you can never have more cleric levels then fighter levels, and I would make a prestige class "last son of oden" before game three...</p><p></p><p>that game was awesome fun.</p><p></p><p>A second game (this one deadlands) the GM wanted everyone to make characters in a western town on the north south boarder... one player came up with something from hell on earth (a radiation priest) and we rolled with it, he had fallen through a whole in time. he was the ultimate outsider, it worked well...</p><p></p><p>so I've over the years learned Yes is much more fun if you can make it work. There are times you can't get things to work, and have to say "sorry, but no" and there are times when people do crazy things you have to say "Hell no" but I've also learned that people except no from me easier then DMs who almost never say yes...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6452593, member: 67338"] maybe one of these days you should try playing with people who ask only for things that make the game better... well there is a good reason to feel that way sometimes, I have been trained the opposite... in 3.0 I had a game where the gods (a basic noris theme with some hombrew crazy thrown in) had been cast out of heaven by oden and was a basic rip off of the times of trouble from FR... my twist was it was 300 years later and the gods controlled huge city states and where making alliances and war on one another. There were a handful of freeholds that avoided the 'divine war' but the world was pretty bad being very war torn. Even goodish gods where pretty petty and cruel so there wasn't a lot of freedom in the world. twice before the freeholds tried to work together to kill/overthrow the 'evil' gods. both times the 'gods' kicked there buts... All the PCs knew was that this time they would be going to a meeting about a new alliance to take down god cities, and I had 5 free holds they could be from, each had classes and races allowed from it (no clerics or paladins for obvious reasons). At character creation I had 7 players, and 6 of them followed the lists no problem... then came Jon. He decided he wasn't from a freehold, he was the last son of Oden and Frya raised after they cast out the other gods, he isn't from a free hold, but cast out now to help end this war on mudguard. He would be the race assimar and the class cleric... I said, um OK, but you have to multi class fighter, and you can never have more cleric levels then fighter levels, and I would make a prestige class "last son of oden" before game three... that game was awesome fun. A second game (this one deadlands) the GM wanted everyone to make characters in a western town on the north south boarder... one player came up with something from hell on earth (a radiation priest) and we rolled with it, he had fallen through a whole in time. he was the ultimate outsider, it worked well... so I've over the years learned Yes is much more fun if you can make it work. There are times you can't get things to work, and have to say "sorry, but no" and there are times when people do crazy things you have to say "Hell no" but I've also learned that people except no from me easier then DMs who almost never say yes... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top