Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6453650" data-attributes="member: 5143"><p>None of them really want to DM because they want a more passive experience. They want someone to tell them a story that they get to interact with. It's my job to provide that story. I'm bad at providing stories, so I look to other people who write better than I do to write them for me. Thus, I buy adventures.</p><p></p><p>I'm not sure why you wouldn't be fully engaged simply because it is a module. I really am confused by this attitude that a module is something to look down upon and show derision towards. For me, it's almost always the opposite. Most of the DMs I've played under that have attempted to write their own stories end up writing contrived crap that they think is a masterpiece. They'll run around telling anyone who will listen about how great a DM they are and how their players are lucky that they put the extra effort in to provide a REAL D&D experience instead of subjecting them to modules.</p><p></p><p>It's the same way I'd feel if one of my friends came up to me and said "Hey, which would you rather read, A Game of Thrones or a novel I wrote myself?" I'll take a story written by a professional writer over one written by a guy who wrote a story in the spare time between work and watching Arrow that evening.</p><p></p><p>When people run around saying "I can't believe you are subjecting your players to professionally written adventures when you should be providing top notch stories like the ones I write!" I can't help but feel frustrated. Especially when my original question that created this thread was "How much should the game be about the player and how much should it be about the character?" and the answer I got back was mostly "Yeah, your problem is that you're running modules. They aren't real D&D anyways."</p><p></p><p>As for your statement. The reason you should be fully engaged is that you are enjoying the story, you are thankful that someone else is doing the DMing so that you have a chance to play and you want to play D&D and someone else is nice enough to volunteer to give you that opportunity.</p><p></p><p>I could not imagine ever looking on a DM with enough disdain that you'd treat them like they were replaceable. Even if EVERYONE in the group wanted to DM. You give them respect because they were the one that had to put in the extra effort to write an adventure or prepare an adventure they bought in order to provide you with an experience.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6453650, member: 5143"] None of them really want to DM because they want a more passive experience. They want someone to tell them a story that they get to interact with. It's my job to provide that story. I'm bad at providing stories, so I look to other people who write better than I do to write them for me. Thus, I buy adventures. I'm not sure why you wouldn't be fully engaged simply because it is a module. I really am confused by this attitude that a module is something to look down upon and show derision towards. For me, it's almost always the opposite. Most of the DMs I've played under that have attempted to write their own stories end up writing contrived crap that they think is a masterpiece. They'll run around telling anyone who will listen about how great a DM they are and how their players are lucky that they put the extra effort in to provide a REAL D&D experience instead of subjecting them to modules. It's the same way I'd feel if one of my friends came up to me and said "Hey, which would you rather read, A Game of Thrones or a novel I wrote myself?" I'll take a story written by a professional writer over one written by a guy who wrote a story in the spare time between work and watching Arrow that evening. When people run around saying "I can't believe you are subjecting your players to professionally written adventures when you should be providing top notch stories like the ones I write!" I can't help but feel frustrated. Especially when my original question that created this thread was "How much should the game be about the player and how much should it be about the character?" and the answer I got back was mostly "Yeah, your problem is that you're running modules. They aren't real D&D anyways." As for your statement. The reason you should be fully engaged is that you are enjoying the story, you are thankful that someone else is doing the DMing so that you have a chance to play and you want to play D&D and someone else is nice enough to volunteer to give you that opportunity. I could not imagine ever looking on a DM with enough disdain that you'd treat them like they were replaceable. Even if EVERYONE in the group wanted to DM. You give them respect because they were the one that had to put in the extra effort to write an adventure or prepare an adventure they bought in order to provide you with an experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top