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General Tabletop Discussion
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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6457947" data-attributes="member: 22779"><p>Oh for sure. Those who are solely players often don't really understand the why's and wherefores of running a game. They are solely, to use an earlier phrase, advocating for their own character because they've never had to pay attention to the entire group. </p><p></p><p> [MENTION=48965]Imaro[/MENTION] - meh, it is just duelling anecdotes. Even with the idea of more player material being sold, it doesn't actually counter what I said - with a 3:1 ratio of pure players to those with DMing experience, you'd expect a lot higher sales of player materials, of course. It doesn't mean that sole DM groups are the norm though either. It's kind of like people who talk about not playing with women at the table - I've had women at my tables more often than not, although, never a majority. But, it would be a pretty rare table that didn't have at least one woman sitting at it, IME. It's the same thing here.</p><p></p><p>Then again, for the past ten years, almost all my gaming has been online through virtual tabletop. Which pretty much lets the casual players out right off the bat. Anyone invested enough in gaming to seek out and climb the learning curve for using the technology likely isn't a casual gamer. This could possibly explain the preponderance of DM's I've seen in games I've been playing since about 2002 or so. Kind of like how En World is made up almost entirely of DM's. You get very, very few players posting here. Poll after poll shows that we're almost all DM's. Anyone who has gone beyond just playing at the table, has likely also taken the plunge behind the DM's screen as well.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6457947, member: 22779"] Oh for sure. Those who are solely players often don't really understand the why's and wherefores of running a game. They are solely, to use an earlier phrase, advocating for their own character because they've never had to pay attention to the entire group. [MENTION=48965]Imaro[/MENTION] - meh, it is just duelling anecdotes. Even with the idea of more player material being sold, it doesn't actually counter what I said - with a 3:1 ratio of pure players to those with DMing experience, you'd expect a lot higher sales of player materials, of course. It doesn't mean that sole DM groups are the norm though either. It's kind of like people who talk about not playing with women at the table - I've had women at my tables more often than not, although, never a majority. But, it would be a pretty rare table that didn't have at least one woman sitting at it, IME. It's the same thing here. Then again, for the past ten years, almost all my gaming has been online through virtual tabletop. Which pretty much lets the casual players out right off the bat. Anyone invested enough in gaming to seek out and climb the learning curve for using the technology likely isn't a casual gamer. This could possibly explain the preponderance of DM's I've seen in games I've been playing since about 2002 or so. Kind of like how En World is made up almost entirely of DM's. You get very, very few players posting here. Poll after poll shows that we're almost all DM's. Anyone who has gone beyond just playing at the table, has likely also taken the plunge behind the DM's screen as well. [/QUOTE]
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