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Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6606936" data-attributes="member: 5143"><p>Yeah, I tried to have a talk with him about it. Multiple times in our group I said "Look, you don't know the answer to that question, you'll have to figure it out on your own." He gets angry because "That's stupid. My character should know about that or be able to figure it out." I reiterated that this was something that him as a player would have to figure out based on the clues he was given and he continued to complain that the clues were impossible to figure out and that he was given the impossible task of figuring out something that was literally impossible.</p><p></p><p>For instance, I mention way earlier in the thread. There was an adventure where someone attacks the PCs then commits suicide in jail because a succubus dominates him into doing it. She does this to hide the fact that she is a spy inside the city. If you talk to everyone, they all say that they have no idea why he'd commit suicide or attack them. They mention that he's been different since he's been dating this woman. Talking to the woman doesn't net them anything as the woman is the succubus and very good at lying. She just pretends to be heartbroken. None of them made the really hard Insight check to tell she was lying.</p><p></p><p>The adventure then has something come up to lure them away from the town on another mission in the middle of their investigation. Partially so that they can get enough levels so they are a match for the succubus when she eventually reveals herself. The adventure was written in such a way that it actually WAS virtually impossible to determine she was a succubus this earlier in the adventure. It was designed to give them suspicions so that they can feel good about themselves for guessing correctly later in the adventure.</p><p></p><p>The problem is that the player in question refused to give up the investigation when they were asked to deal with the goblins problem in another town. He said that he wanted to find the answer as to why this guy committed suicide and wasn't giving up until he figured it out. When I told him that he had already talked to pretty much everyone in town who knew the guy and looked through his house...there wasn't much more information he was going to find....he got very angry. Why would someone write an adventure that didn't give him enough information to solve the problem? Why would I choose to run such a stupid adventure? What die roll did he have to make to figure out the problem?</p><p></p><p>I finally had enough and said "Look, I'm not here to solve problems for you. You solve your own problems. You tell me what your character does, I'll tell you what happens. If you can come up with a way to solve this that works, I will let you. But your ideas have to come from you. If you don't want to play the game, then fine. I don't really want to run it for you if all you are going to do is complain constantly that the game isn't fair and you aren't getting exactly what you want exactly when you want it."</p><p></p><p>I would allow him to figure out that the succubus did it if he followed the succubus around for a while. No one in the party even suspected her though. Some people suspected another woman who was jealous of the succubus but no matter how many times they intimidated her, she hadn't given them any more information(since she didn't know anything).</p><p></p><p>After that blow up, I decided to stop running the game and the person in question's girlfriend took over DMing duties. He still complains nearly every time he's forced to come up with an idea on his own or forced to fight an encounter that has a chance of beating us, but at least as a player it seems less like his criticizing ME, so it bothers me less.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6606936, member: 5143"] Yeah, I tried to have a talk with him about it. Multiple times in our group I said "Look, you don't know the answer to that question, you'll have to figure it out on your own." He gets angry because "That's stupid. My character should know about that or be able to figure it out." I reiterated that this was something that him as a player would have to figure out based on the clues he was given and he continued to complain that the clues were impossible to figure out and that he was given the impossible task of figuring out something that was literally impossible. For instance, I mention way earlier in the thread. There was an adventure where someone attacks the PCs then commits suicide in jail because a succubus dominates him into doing it. She does this to hide the fact that she is a spy inside the city. If you talk to everyone, they all say that they have no idea why he'd commit suicide or attack them. They mention that he's been different since he's been dating this woman. Talking to the woman doesn't net them anything as the woman is the succubus and very good at lying. She just pretends to be heartbroken. None of them made the really hard Insight check to tell she was lying. The adventure then has something come up to lure them away from the town on another mission in the middle of their investigation. Partially so that they can get enough levels so they are a match for the succubus when she eventually reveals herself. The adventure was written in such a way that it actually WAS virtually impossible to determine she was a succubus this earlier in the adventure. It was designed to give them suspicions so that they can feel good about themselves for guessing correctly later in the adventure. The problem is that the player in question refused to give up the investigation when they were asked to deal with the goblins problem in another town. He said that he wanted to find the answer as to why this guy committed suicide and wasn't giving up until he figured it out. When I told him that he had already talked to pretty much everyone in town who knew the guy and looked through his house...there wasn't much more information he was going to find....he got very angry. Why would someone write an adventure that didn't give him enough information to solve the problem? Why would I choose to run such a stupid adventure? What die roll did he have to make to figure out the problem? I finally had enough and said "Look, I'm not here to solve problems for you. You solve your own problems. You tell me what your character does, I'll tell you what happens. If you can come up with a way to solve this that works, I will let you. But your ideas have to come from you. If you don't want to play the game, then fine. I don't really want to run it for you if all you are going to do is complain constantly that the game isn't fair and you aren't getting exactly what you want exactly when you want it." I would allow him to figure out that the succubus did it if he followed the succubus around for a while. No one in the party even suspected her though. Some people suspected another woman who was jealous of the succubus but no matter how many times they intimidated her, she hadn't given them any more information(since she didn't know anything). After that blow up, I decided to stop running the game and the person in question's girlfriend took over DMing duties. He still complains nearly every time he's forced to come up with an idea on his own or forced to fight an encounter that has a chance of beating us, but at least as a player it seems less like his criticizing ME, so it bothers me less. [/QUOTE]
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