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Character play vs Player play
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<blockquote data-quote="ExploderWizard" data-source="post: 6607262" data-attributes="member: 66434"><p>There are also things the players can do without getting into any game mechanics that might lead them to what is really going on. Finding out about a threat and actually dealing with it are two separate issues. </p><p></p><p>A low to mid level party might put the clues together that a demon lord is behind some bad stuff going on due to clever detective work. That doesn't mean that they are ready to knock on his door and announce that they have arrived to deliver a butt whooping courtesy of the good guys. They may have to be content to work against him indirectly until they are powerful enough for a confrontation. This is the players choosing be smart about how they go about things, not the DM keeping the players from figuring out something with jacked up DC's until he/she "feels they are ready" to know. </p><p></p><p>I ran a campaign a long time ago set in a small town just north of a large forest. At the edge of the forest near the river was a lumber mill. This was a beginning adventure for 1st level characters. I set up the old standby "there's trouble at the mill" scenario for the players to go and investigate. After hearing about the opportunity while discussing checking it out, the players were speculating on the nature of the danger they were going to face. One of them casually just called it " trouble by the mill? Eh. It's an evil druid." </p><p></p><p>Bam! Just like that. Before even arriving on scene, the nature of the problem was called correctly. I could barely keep from laughing. Sure enough, the evidence eventually led to an evil druid working with ettercaps and giant spiders. It was a great moment when the whole group realized it was called perfectly from the first moment.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6607262, member: 66434"] There are also things the players can do without getting into any game mechanics that might lead them to what is really going on. Finding out about a threat and actually dealing with it are two separate issues. A low to mid level party might put the clues together that a demon lord is behind some bad stuff going on due to clever detective work. That doesn't mean that they are ready to knock on his door and announce that they have arrived to deliver a butt whooping courtesy of the good guys. They may have to be content to work against him indirectly until they are powerful enough for a confrontation. This is the players choosing be smart about how they go about things, not the DM keeping the players from figuring out something with jacked up DC's until he/she "feels they are ready" to know. I ran a campaign a long time ago set in a small town just north of a large forest. At the edge of the forest near the river was a lumber mill. This was a beginning adventure for 1st level characters. I set up the old standby "there's trouble at the mill" scenario for the players to go and investigate. After hearing about the opportunity while discussing checking it out, the players were speculating on the nature of the danger they were going to face. One of them casually just called it " trouble by the mill? Eh. It's an evil druid." Bam! Just like that. Before even arriving on scene, the nature of the problem was called correctly. I could barely keep from laughing. Sure enough, the evidence eventually led to an evil druid working with ettercaps and giant spiders. It was a great moment when the whole group realized it was called perfectly from the first moment. [/QUOTE]
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