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Character play vs Player play
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6607534" data-attributes="member: 6787650"><p>Huh. Different playstyles, then. In my game, chasing down all the loose ends is physically impossible. Right now my players have the following loose ends:</p><p></p><p>* Why are neogi slavers from outer space kidnapping peasants?</p><p>* Occasional mysterious murders in capital [in reality, a combination of rakshasa murders-for-food and a Cthulhu cult's murders-for-brains]</p><p>* Invading hobgoblin army, how to stop them?</p><p>* Vampire allied with them out of fear of slaads--why is he afraid of slaads?</p><p>* Why did the Enkidu get kicked out of their ancestral homeland? [beholder invasion]</p><p>* Dragon at the beginning of the campaign--why did he help kill the Court Wizard and human army?</p><p>* How do you run the ship that they stole from the neogi? [lifejammer]</p><p>* Dragon wants them to kill vampire. Why?</p><p>* Githyanki war party offered 'cresim' to duel. What is cresim?</p><p>* Where did the ancient bio-modifications machines come from and what do they do? What do the glyphs mean?</p><p></p><p>Those are just the ones the players know about. They don't even know about the Rakshasa who's been manipulating things behind the scenes (he's partly responsible for several of the above mysteries) or about the actual history of their planet. I think it's pretty reasonable for me to expect that the players won't try to chase down all of these mysteries sequentially. Instead, they choose the ones they want to pursue, and the others will have the consequences I've planned out if they come to fruition. (Those consequences involve a fair amount of various bad guys fighting it out with each other to control key resources while regular innocent people suffer collateral damage.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6607534, member: 6787650"] Huh. Different playstyles, then. In my game, chasing down all the loose ends is physically impossible. Right now my players have the following loose ends: * Why are neogi slavers from outer space kidnapping peasants? * Occasional mysterious murders in capital [in reality, a combination of rakshasa murders-for-food and a Cthulhu cult's murders-for-brains] * Invading hobgoblin army, how to stop them? * Vampire allied with them out of fear of slaads--why is he afraid of slaads? * Why did the Enkidu get kicked out of their ancestral homeland? [beholder invasion] * Dragon at the beginning of the campaign--why did he help kill the Court Wizard and human army? * How do you run the ship that they stole from the neogi? [lifejammer] * Dragon wants them to kill vampire. Why? * Githyanki war party offered 'cresim' to duel. What is cresim? * Where did the ancient bio-modifications machines come from and what do they do? What do the glyphs mean? Those are just the ones the players know about. They don't even know about the Rakshasa who's been manipulating things behind the scenes (he's partly responsible for several of the above mysteries) or about the actual history of their planet. I think it's pretty reasonable for me to expect that the players won't try to chase down all of these mysteries sequentially. Instead, they choose the ones they want to pursue, and the others will have the consequences I've planned out if they come to fruition. (Those consequences involve a fair amount of various bad guys fighting it out with each other to control key resources while regular innocent people suffer collateral damage.) [/QUOTE]
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