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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6607582" data-attributes="member: 22779"><p>So the solution to the scenario is to play another character? I'm thinking that's not a really good solution.</p><p></p><p>And, personally, I LOATHE the idea that the only real solution for problems is to throw more magic at it. "Oh, if we just used the right spells, then we'd succeed", while using the right skills is pretty much guaranteed to fail since the DC's are so high that it requires us to level up in order to achieve success. Yeah, not my idea of a good time. Particularly since it means that only the spell casters actually get to play, while everyone else gets to watch the spell casters. No thanks.</p><p></p><p>Again, I realise that this is a play style thing, but, presuming that the group will have specific classes/spells at the ready, is very poor scenario design. It's pixel bitching. If you don't have the right stuff beforehand, you might as well not bother playing. </p><p></p><p>Like I said, I'm not much for mysteries. I find them frustrating and boring. Looking at your campaign above, [MENTION=6787650]emdw45[/MENTION], I would not enjoy your game. I would find it scattered and not to my taste. Again, that's not saying it's bad, and since you guys seem to like it, more power to you. Me? I'd loathe it. I prefer a much more focused campaign. I've played in games like yours and found them too chaotic. There's so much going on that, for me, none of it matters. I simply can't bring myself to care about that many things at the same time. I like much more tightly designed campaigns where there might be two or three of the things on your list going on. </p><p></p><p>So, yeah, when presented with a scenario by the DM, I go in presuming that the scenario is solvable, or, if it isn't, that reason is presented very clearly, very quickly. Don't waste my time at the table watching me chase my tail when I have no chance of success. The Succubus scenario above is something i'd only run AFTER the group has multiple means to resolve it, including non-magical.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6607582, member: 22779"] So the solution to the scenario is to play another character? I'm thinking that's not a really good solution. And, personally, I LOATHE the idea that the only real solution for problems is to throw more magic at it. "Oh, if we just used the right spells, then we'd succeed", while using the right skills is pretty much guaranteed to fail since the DC's are so high that it requires us to level up in order to achieve success. Yeah, not my idea of a good time. Particularly since it means that only the spell casters actually get to play, while everyone else gets to watch the spell casters. No thanks. Again, I realise that this is a play style thing, but, presuming that the group will have specific classes/spells at the ready, is very poor scenario design. It's pixel bitching. If you don't have the right stuff beforehand, you might as well not bother playing. Like I said, I'm not much for mysteries. I find them frustrating and boring. Looking at your campaign above, [MENTION=6787650]emdw45[/MENTION], I would not enjoy your game. I would find it scattered and not to my taste. Again, that's not saying it's bad, and since you guys seem to like it, more power to you. Me? I'd loathe it. I prefer a much more focused campaign. I've played in games like yours and found them too chaotic. There's so much going on that, for me, none of it matters. I simply can't bring myself to care about that many things at the same time. I like much more tightly designed campaigns where there might be two or three of the things on your list going on. So, yeah, when presented with a scenario by the DM, I go in presuming that the scenario is solvable, or, if it isn't, that reason is presented very clearly, very quickly. Don't waste my time at the table watching me chase my tail when I have no chance of success. The Succubus scenario above is something i'd only run AFTER the group has multiple means to resolve it, including non-magical. [/QUOTE]
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