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General Tabletop Discussion
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Character play vs Player play
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<blockquote data-quote="iserith" data-source="post: 6607659" data-attributes="member: 97077"><p>Or I can design and run mysteries that are engaging and exciting enough that fighting guards is seen as less interesting than trying to solve the mystery. Making unbeatable enemies just seems like addressing the symptom, not the underlying problem. The symptom is a PC lashing out to create some action, tension, and excitement. The cause is a lack of action, tension, and excitement which is easily fixed on the DM's end.</p><p></p><p></p><p></p><p>You've certainly hit all the usual loaded buzzwords and made all the expected blanket statements. I'll just say that in general, I disagree with your assessment. I see what some people call "metagaming" as good when it helps the group achieve the goals of play and bad when it doesn't. Just like anything else.</p></blockquote><p></p>
[QUOTE="iserith, post: 6607659, member: 97077"] Or I can design and run mysteries that are engaging and exciting enough that fighting guards is seen as less interesting than trying to solve the mystery. Making unbeatable enemies just seems like addressing the symptom, not the underlying problem. The symptom is a PC lashing out to create some action, tension, and excitement. The cause is a lack of action, tension, and excitement which is easily fixed on the DM's end. You've certainly hit all the usual loaded buzzwords and made all the expected blanket statements. I'll just say that in general, I disagree with your assessment. I see what some people call "metagaming" as good when it helps the group achieve the goals of play and bad when it doesn't. Just like anything else. [/QUOTE]
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