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Character play vs Player play
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<blockquote data-quote="Sunseeker" data-source="post: 6607916"><p>Playing off this post: I make an effort to be fairly clear about where things are in my world, where the current questline will take you in relation to that and what some of your options are along the way. It's possible you may find some small farming town being ravaged by a rather bored and hungry ancient red dragon. There are still things you can do here at level 1 <em>besides</em> engage the dragon, such as help the townfolk escape, rescue people from burning buildings and help clean up in the aftermath.</p><p></p><p>To quote some guy from the military:</p><p>My game has known knowns: the general "danger level" of any given area, which is fairly accessible information.</p><p>My game has known unknowns: dangerous areas of the world which little is known about, ie: the classic many have gone, none have returned!</p><p>My game has unknown unknowns: dungeon locations and their content. </p><p></p><p>If players are willing to take risks, they will get better rewards. If players are going to be stupid, they're going to die. I'm NEVER going to put my players in a position where their only choice is to be stupid.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6607916"] Playing off this post: I make an effort to be fairly clear about where things are in my world, where the current questline will take you in relation to that and what some of your options are along the way. It's possible you may find some small farming town being ravaged by a rather bored and hungry ancient red dragon. There are still things you can do here at level 1 [I]besides[/I] engage the dragon, such as help the townfolk escape, rescue people from burning buildings and help clean up in the aftermath. To quote some guy from the military: My game has known knowns: the general "danger level" of any given area, which is fairly accessible information. My game has known unknowns: dangerous areas of the world which little is known about, ie: the classic many have gone, none have returned! My game has unknown unknowns: dungeon locations and their content. If players are willing to take risks, they will get better rewards. If players are going to be stupid, they're going to die. I'm NEVER going to put my players in a position where their only choice is to be stupid. [/QUOTE]
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