Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 6608030" data-attributes="member: 3400"><p>We already know Luke wants to fight the Empire. He said as much while still on Tatooine. But notice what he does when he first encounters the Death Star. He could take that Empire on in a head to head fight... and get stomped. Instead, he ends up (along with Obi Wan, Han, and Chewie) setting more achievable goals - rescue the princess and escape. What's to stop a group of players from doing the same thing? <strong>Set their own goals</strong> based on a situation that, if they take it head on, they currently cannot solve or defeat. </p><p></p><p>And we see this a number of times in the inspirational literature. Malcolm Reynolds may know he can't get through an Alliance fleet to get to Mr. Universe so he engages in an activity within his reach - goading a Reaver fleet into pursuing him. Gandalf knows he can't take the One Ring and swoop into Mordor with it - that's way too conspicuous. But he does have the power to get some of the most innocent, stalwart, and stealthy guys on the planet to sneak the ring to the Fire while he and his buddies keep the Eye focused on other events.</p><p></p><p>You may see things as if a GM had set up these specific challenges for the PCs - ones within their grasp. But it's just as easy to see it from a more sandboxy perspective with overall goals (destroying the Empire, getting to Mr. Universe) and let the PCs choose what they do to achieve them, how, and when.</p></blockquote><p></p>
[QUOTE="billd91, post: 6608030, member: 3400"] We already know Luke wants to fight the Empire. He said as much while still on Tatooine. But notice what he does when he first encounters the Death Star. He could take that Empire on in a head to head fight... and get stomped. Instead, he ends up (along with Obi Wan, Han, and Chewie) setting more achievable goals - rescue the princess and escape. What's to stop a group of players from doing the same thing? [b]Set their own goals[/b] based on a situation that, if they take it head on, they currently cannot solve or defeat. And we see this a number of times in the inspirational literature. Malcolm Reynolds may know he can't get through an Alliance fleet to get to Mr. Universe so he engages in an activity within his reach - goading a Reaver fleet into pursuing him. Gandalf knows he can't take the One Ring and swoop into Mordor with it - that's way too conspicuous. But he does have the power to get some of the most innocent, stalwart, and stealthy guys on the planet to sneak the ring to the Fire while he and his buddies keep the Eye focused on other events. You may see things as if a GM had set up these specific challenges for the PCs - ones within their grasp. But it's just as easy to see it from a more sandboxy perspective with overall goals (destroying the Empire, getting to Mr. Universe) and let the PCs choose what they do to achieve them, how, and when. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top