Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6610428" data-attributes="member: 6787650"><p>Okay, thanks for quoting it. In the scenario in question (DM sees the PCs aren't making headway and closes the scene with a quick narration), which choker do you see being applied? Limiting resources, limiting information, unanticipable events, anticipated uncontrollable event, mind control, unique reward, nullification, nudging, pointing by punishing, nursing: none of these apply unless you think "closing the scene" is a form of nudging. But that doesn't fit the definition of nudging:</p><p></p><p></p><p></p><p>It doesn't fit because closing the scene doesn't affect the PCs, only the players.</p><p></p><p>P.S. Are you thinking of Limiting Information? "Limiting information" only applies if the PCs have no way to get information, which isn't the scenario under discussion. In the scenario under discussion from (post #840) there are ways for them to acquire information but the PCs aren't using them and aren't making progress.</p><p></p><p>It would help a lot if you specified <em>which</em> choker you think is being applied, because none of them fit.</p><p></p><p>BTW, "clockwork sandboxes" (in your article's terminology) are every bit as much a sandbox as a location-based sandbox in my opinion. If what you mean by "less sandboxy" is merely "less location-based" then we will simply have to disagree there.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6610428, member: 6787650"] Okay, thanks for quoting it. In the scenario in question (DM sees the PCs aren't making headway and closes the scene with a quick narration), which choker do you see being applied? Limiting resources, limiting information, unanticipable events, anticipated uncontrollable event, mind control, unique reward, nullification, nudging, pointing by punishing, nursing: none of these apply unless you think "closing the scene" is a form of nudging. But that doesn't fit the definition of nudging: It doesn't fit because closing the scene doesn't affect the PCs, only the players. P.S. Are you thinking of Limiting Information? "Limiting information" only applies if the PCs have no way to get information, which isn't the scenario under discussion. In the scenario under discussion from (post #840) there are ways for them to acquire information but the PCs aren't using them and aren't making progress. It would help a lot if you specified [I]which[/I] choker you think is being applied, because none of them fit. BTW, "clockwork sandboxes" (in your article's terminology) are every bit as much a sandbox as a location-based sandbox in my opinion. If what you mean by "less sandboxy" is merely "less location-based" then we will simply have to disagree there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top