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Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6610828" data-attributes="member: 5143"><p>Yes. Everything you say is true. Though, I'd like to say that I was running a prewritten adventure by WOTC. The adventure was designed to give PCs the hint that something strange was going on in town, give them just enough information to get them interesting in the mystery and give them the hint that someone or something with mind control abilities was running around the city.</p><p></p><p>This way when people start acting even strangers later it would lead them to believe the same person was involved.</p><p></p><p>I guess I just like foreshadowing in my stories. I like stories that are unresolved but them pick up again later. TV shows with fairly tight story arcs that span multiple years are pretty much my favorite stories. Babylon 5 being my favorite show ever.</p><p></p><p>To me, playing this sort of adventure has the same kind of feeling for me. It feels like someone put the time and effort in to craft a story with a definite beginning, middle, and end with threads that run through the whole thing.</p><p></p><p>Which is why I'm not a fan of sandboxes in general since it feels like a bunch of random unconnected events that don't have any relation to one another. Also, it feels like the DM didn't put any effort into making a story. Instead, the work of creating a story has been offloaded to the players.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6610828, member: 5143"] Yes. Everything you say is true. Though, I'd like to say that I was running a prewritten adventure by WOTC. The adventure was designed to give PCs the hint that something strange was going on in town, give them just enough information to get them interesting in the mystery and give them the hint that someone or something with mind control abilities was running around the city. This way when people start acting even strangers later it would lead them to believe the same person was involved. I guess I just like foreshadowing in my stories. I like stories that are unresolved but them pick up again later. TV shows with fairly tight story arcs that span multiple years are pretty much my favorite stories. Babylon 5 being my favorite show ever. To me, playing this sort of adventure has the same kind of feeling for me. It feels like someone put the time and effort in to craft a story with a definite beginning, middle, and end with threads that run through the whole thing. Which is why I'm not a fan of sandboxes in general since it feels like a bunch of random unconnected events that don't have any relation to one another. Also, it feels like the DM didn't put any effort into making a story. Instead, the work of creating a story has been offloaded to the players. [/QUOTE]
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