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Character play vs Player play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6610999" data-attributes="member: 5143"><p>I'm curious about this. Isn't pretty much anything the PCs are asked to do by anyone a "quest"? If the bartender says "Hey, could you clean my pantry? I'll give you 5 silver", it's technically a quest.</p><p></p><p>I'm not sure how an entire campaign could avoid having any quests at all unless the DM refused to have any agency in the game at all. Doesn't this reduce the DM to a living computer whose only job it is to say "Yes" to everything all the time without any thinking or opinions?</p><p></p><p>I'm positive that I could never enjoy DMing a game like that. The closest I came to playing a game like that was one session of a game where the DM gave us a quest but then gave us a day to do whatever we wanted to and then just ran that day as a sandbox. One of the players insisted on hearing a detailed description of every woman in a bar so he could choose which ones to hit on. He then wanted to know everything about them so he could decide if his character liked them. Meanwhile another player spent an endless amount of time beating people in the bar at darts. He wanted to roll to see how well he was doing with each dart throw as well as how much money he was making from betting. Meanwhile, I said "Uh, my character drinks for the evening then goes to bed early since we are leaving on the quest tomorrow morning and I want to be well rested." Then I had to watch them hit on women and throw darts for another 3 hours of real time.</p><p></p><p>It was then that I resolved that without a DM taking a more heavy hand in moving the game towards the interesting parts(the parts where there are mysteries to solve, bad guys to beat, and challenges to overcome), D&D is not actually a fun game.</p><p></p><p></p><p>In most of my games ignoring things for extended periods of time causes entire cities to be burned to the ground by evil cultists or the world explodes. The situation is always life and death. Sitting around doing nothing gets you and everyone around you killed. Which is why if I narrated that they were done for the day, someone would get very angry at me if they didn't solve the mystery in time.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6610999, member: 5143"] I'm curious about this. Isn't pretty much anything the PCs are asked to do by anyone a "quest"? If the bartender says "Hey, could you clean my pantry? I'll give you 5 silver", it's technically a quest. I'm not sure how an entire campaign could avoid having any quests at all unless the DM refused to have any agency in the game at all. Doesn't this reduce the DM to a living computer whose only job it is to say "Yes" to everything all the time without any thinking or opinions? I'm positive that I could never enjoy DMing a game like that. The closest I came to playing a game like that was one session of a game where the DM gave us a quest but then gave us a day to do whatever we wanted to and then just ran that day as a sandbox. One of the players insisted on hearing a detailed description of every woman in a bar so he could choose which ones to hit on. He then wanted to know everything about them so he could decide if his character liked them. Meanwhile another player spent an endless amount of time beating people in the bar at darts. He wanted to roll to see how well he was doing with each dart throw as well as how much money he was making from betting. Meanwhile, I said "Uh, my character drinks for the evening then goes to bed early since we are leaving on the quest tomorrow morning and I want to be well rested." Then I had to watch them hit on women and throw darts for another 3 hours of real time. It was then that I resolved that without a DM taking a more heavy hand in moving the game towards the interesting parts(the parts where there are mysteries to solve, bad guys to beat, and challenges to overcome), D&D is not actually a fun game. In most of my games ignoring things for extended periods of time causes entire cities to be burned to the ground by evil cultists or the world explodes. The situation is always life and death. Sitting around doing nothing gets you and everyone around you killed. Which is why if I narrated that they were done for the day, someone would get very angry at me if they didn't solve the mystery in time. [/QUOTE]
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