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Character play vs Player play
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<blockquote data-quote="ThirdWizard" data-source="post: 6611166" data-attributes="member: 12037"><p>Thing is, in Dungeon World, you can't make any roll without GM say so. So, you may end up with something like this:</p><p></p><p>Player A: "Hrothgar rushes in to attack the ogre with my dagger!"</p><p>DM: "The ogre laughs as he smashes your dagger away, and counters by swinging his other fist down toward Hrothgar's head. What do you do?"</p><p></p><p>In that case, the DM ruled that the dagger just wasn't a threat to the ogre so no attack roll was allowed. </p><p></p><p>Now, depending on how the player describes their character's action, the DM might respond differently.</p><p></p><p>Player A: "I try to duck underneath!"</p><p>DM: "Make a Defy Danger roll using Dexterity to avoid the blow."</p><p></p><p>Or maybe Player B sees this as an opportunity.</p><p></p><p>Player B: "I run up beside Hrothgar and hold my shield up to protect him!"</p><p>DM: "Roll your Defend Move with Constitution to protect him."</p><p></p><p>Unless the DM thinks it isn't possible for him to act that quickly.</p><p></p><p>DM: "There's no way you could get your shield up in time. But, I'll allow you to take the blow's full force for him."</p><p></p><p>I can't see this type of exchange being the norm for any version of D&D, but this is how Dungeon World plays. I suggest it above because it will encourage the player to really start to describe their actions in game instead of calling for rolls, because they are expressly forbidden from calling for rolls due to the nature of the game itself. Dungeon World just doesn't support it because there is too much DM fiat. That wouldn't even be a good thing for D&D, but it works in DW due to the nature of the game itself.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6611166, member: 12037"] Thing is, in Dungeon World, you can't make any roll without GM say so. So, you may end up with something like this: Player A: "Hrothgar rushes in to attack the ogre with my dagger!" DM: "The ogre laughs as he smashes your dagger away, and counters by swinging his other fist down toward Hrothgar's head. What do you do?" In that case, the DM ruled that the dagger just wasn't a threat to the ogre so no attack roll was allowed. Now, depending on how the player describes their character's action, the DM might respond differently. Player A: "I try to duck underneath!" DM: "Make a Defy Danger roll using Dexterity to avoid the blow." Or maybe Player B sees this as an opportunity. Player B: "I run up beside Hrothgar and hold my shield up to protect him!" DM: "Roll your Defend Move with Constitution to protect him." Unless the DM thinks it isn't possible for him to act that quickly. DM: "There's no way you could get your shield up in time. But, I'll allow you to take the blow's full force for him." I can't see this type of exchange being the norm for any version of D&D, but this is how Dungeon World plays. I suggest it above because it will encourage the player to really start to describe their actions in game instead of calling for rolls, because they are expressly forbidden from calling for rolls due to the nature of the game itself. Dungeon World just doesn't support it because there is too much DM fiat. That wouldn't even be a good thing for D&D, but it works in DW due to the nature of the game itself. [/QUOTE]
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