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Character play vs Player play
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<blockquote data-quote="iserith" data-source="post: 6611183" data-attributes="member: 97077"><p><a href="http://book.dwgazetteer.com/appendices_thanks.html" target="_blank">I'm familiar with running and playing Dungeon World.</a></p><p></p><p>That the players cannot make rolls without the GM's say so is also the case in D&D 5e.</p><p></p><p></p><p></p><p>Also possible in D&D 5e. The player says what he or she wants to do. The DM narrates the results of the adventurer's actions. The rules serve the DM and come into play at his or her pleasure. In Dungeon World, moves come into play when the fiction demands it and according to the GM's agenda and principles.</p><p></p><p></p><p></p><p>There is actually less DM fiat in Dungeon World when it comes to adjudication in some ways because, as the GM section says, "This chapter isn’t about advice for the GM or optional tips and tricks on how best to play Dungeon World. It’s a chapter with procedures and rules for whoever takes on the role of GM." Also, "From the get-go make sure to follow the rules. This means your GM rules, sure, but also keep an eye on the players’ moves. It’s everyone’s responsibility to watch for when a move has been triggered, including you." This last bit might even suggest that players can say when a move is triggered.</p><p></p><p>Compare this to D&D 5e where the rules serve the DM, the "Master of Rules," and come into play whenever he or she likes: "The rules serve you, not vice versa" (DMG, page 235). As well, "The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and <em>you</em> are in charge of the game" (DMG, page 4). The players, on the other hand, may only "describe what they want to do" (Basic Rules, page 3).</p><p></p><p>So while Dungeon World is an awesome game that I think every D&D fan should try, D&D 5e already comes with the assumption that players are not asking or deciding to make checks. That is securely in the province of the DM by the rules, if not in practice. In any case, I think the player in question was just an unreasonable person given what was established upthread, making it a social problem rather than a game system problem.</p></blockquote><p></p>
[QUOTE="iserith, post: 6611183, member: 97077"] [URL="http://book.dwgazetteer.com/appendices_thanks.html"]I'm familiar with running and playing Dungeon World.[/URL] That the players cannot make rolls without the GM's say so is also the case in D&D 5e. Also possible in D&D 5e. The player says what he or she wants to do. The DM narrates the results of the adventurer's actions. The rules serve the DM and come into play at his or her pleasure. In Dungeon World, moves come into play when the fiction demands it and according to the GM's agenda and principles. There is actually less DM fiat in Dungeon World when it comes to adjudication in some ways because, as the GM section says, "This chapter isn’t about advice for the GM or optional tips and tricks on how best to play Dungeon World. It’s a chapter with procedures and rules for whoever takes on the role of GM." Also, "From the get-go make sure to follow the rules. This means your GM rules, sure, but also keep an eye on the players’ moves. It’s everyone’s responsibility to watch for when a move has been triggered, including you." This last bit might even suggest that players can say when a move is triggered. Compare this to D&D 5e where the rules serve the DM, the "Master of Rules," and come into play whenever he or she likes: "The rules serve you, not vice versa" (DMG, page 235). As well, "The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and [I]you[/I] are in charge of the game" (DMG, page 4). The players, on the other hand, may only "describe what they want to do" (Basic Rules, page 3). So while Dungeon World is an awesome game that I think every D&D fan should try, D&D 5e already comes with the assumption that players are not asking or deciding to make checks. That is securely in the province of the DM by the rules, if not in practice. In any case, I think the player in question was just an unreasonable person given what was established upthread, making it a social problem rather than a game system problem. [/QUOTE]
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