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<blockquote data-quote="Majoru Oakheart" data-source="post: 6618087" data-attributes="member: 5143"><p>No offense but that's just AS insulting. You want entertainment? Get out of my D&D! You're doing it wrong! Watch a movie instead of playing my game that's not meant to entertain you! You are being an entitled brat!</p><p></p><p>I've been playing for 20 years and the DM has ALWAYS been the one entertaining us. I've yet to play in a single game where the reverse is true, despite playing with at least 50 DMs at this point. My original group consisted of 14 people, each of which took turns DMing their own games. We had favorite games because that DM was more entertaining than other DMs. I lived in Australia for a year and joined 4 different campaigns via people I met at the local game store. All of them ran prewritten adventures and felt it was their job to entertain the group. I joined a group of people I met off of Meetup.com that was the only group to even come close to running a "sandbox game". The DM there insisted on making up our backgrounds for us by constantly telling us we knew NPCs that he made up and that we had histories with them. I did not enjoy it at all. I wanted control of my own background. His game was weird because it was extremely improv, nothing planned in advance and you can tell the DM was purposefully working all of our character backgrounds into his story as he went. But as he came up with ideas, he'd just narrate us into the story, telling us what our characters thought and did. It was extremely railroady. Other than that, I've never played a game where the players drove the game ever. A couple of times the DM stepped back when they didn't have a currently planned adventure and asked us what we wanted to do and it would get sandboxy for a session or two during our "downtime" between planned adventures. But these were best kept to one session because they'd become stupid and boring if allowed to go on longer than that.</p><p></p><p>Being a DM is a responsibility. It is a heavy one and requires a lot of work to come up with an interesting adventure that people will find fun. But in all of that time, I was rarely even asked what my character background was. If someone did ask, they'd take note of the major details and forget about the rest. It never even came up in game 95% of the time. Sure, I was the lost, forgotten heir to the elven throne...but that's not what this adventure was about. That fact was an interesting personality quirk, not an adventure hook. I got to roleplay the crap out of it, bemoaning that fate had taken away my legacy. But the important thing was that the Holy Grail had been discovered and the bad guys were using it to destroy the world. My heritage could wait. And I was fine with that because I was enjoying the heck out of the storyline about the Holy Grail.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6618087, member: 5143"] No offense but that's just AS insulting. You want entertainment? Get out of my D&D! You're doing it wrong! Watch a movie instead of playing my game that's not meant to entertain you! You are being an entitled brat! I've been playing for 20 years and the DM has ALWAYS been the one entertaining us. I've yet to play in a single game where the reverse is true, despite playing with at least 50 DMs at this point. My original group consisted of 14 people, each of which took turns DMing their own games. We had favorite games because that DM was more entertaining than other DMs. I lived in Australia for a year and joined 4 different campaigns via people I met at the local game store. All of them ran prewritten adventures and felt it was their job to entertain the group. I joined a group of people I met off of Meetup.com that was the only group to even come close to running a "sandbox game". The DM there insisted on making up our backgrounds for us by constantly telling us we knew NPCs that he made up and that we had histories with them. I did not enjoy it at all. I wanted control of my own background. His game was weird because it was extremely improv, nothing planned in advance and you can tell the DM was purposefully working all of our character backgrounds into his story as he went. But as he came up with ideas, he'd just narrate us into the story, telling us what our characters thought and did. It was extremely railroady. Other than that, I've never played a game where the players drove the game ever. A couple of times the DM stepped back when they didn't have a currently planned adventure and asked us what we wanted to do and it would get sandboxy for a session or two during our "downtime" between planned adventures. But these were best kept to one session because they'd become stupid and boring if allowed to go on longer than that. Being a DM is a responsibility. It is a heavy one and requires a lot of work to come up with an interesting adventure that people will find fun. But in all of that time, I was rarely even asked what my character background was. If someone did ask, they'd take note of the major details and forget about the rest. It never even came up in game 95% of the time. Sure, I was the lost, forgotten heir to the elven throne...but that's not what this adventure was about. That fact was an interesting personality quirk, not an adventure hook. I got to roleplay the crap out of it, bemoaning that fate had taken away my legacy. But the important thing was that the Holy Grail had been discovered and the bad guys were using it to destroy the world. My heritage could wait. And I was fine with that because I was enjoying the heck out of the storyline about the Holy Grail. [/QUOTE]
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