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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6618378" data-attributes="member: 22779"><p>Wow, I so do not want this.</p><p></p><p>I want the players to have those backgrounds and make them important in the game. If your character is the lost elven heir, it's your job as a player to make that important in the game. If you put that in your background and then never reference it? Fair enough, you put me, the DM in the driver's seat. But you make it important? You can guarantee in my game that my game will now be about your character.</p><p></p><p>I LOATHE campaigns where the PC's can be interchangeable. Where if you brought completely different characters, the campaign would be exactly the same. As a player, I get so frustrated by DM's who insist that their ideas are the only ones that matter and the player's are just along for the ride. No thanks. If a PC dies in my campaigns, that's a major campaign changing event because all those plot lines tied to that PC are now affected. And, I no longer let people make their characters in a vacuum. Your PC's are all interconnected, and it's up to you, the players to figure out what those connections are before play even starts. </p><p></p><p>I want the players to tell me what my campaign will be about. I might start with some bare bones elements to get the ball rolling, but, if you want to sit in the passenger seat, this campaign isn't going anywhere.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6618378, member: 22779"] Wow, I so do not want this. I want the players to have those backgrounds and make them important in the game. If your character is the lost elven heir, it's your job as a player to make that important in the game. If you put that in your background and then never reference it? Fair enough, you put me, the DM in the driver's seat. But you make it important? You can guarantee in my game that my game will now be about your character. I LOATHE campaigns where the PC's can be interchangeable. Where if you brought completely different characters, the campaign would be exactly the same. As a player, I get so frustrated by DM's who insist that their ideas are the only ones that matter and the player's are just along for the ride. No thanks. If a PC dies in my campaigns, that's a major campaign changing event because all those plot lines tied to that PC are now affected. And, I no longer let people make their characters in a vacuum. Your PC's are all interconnected, and it's up to you, the players to figure out what those connections are before play even starts. I want the players to tell me what my campaign will be about. I might start with some bare bones elements to get the ball rolling, but, if you want to sit in the passenger seat, this campaign isn't going anywhere. [/QUOTE]
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