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General Tabletop Discussion
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Character play vs Player play
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<blockquote data-quote="Sunseeker" data-source="post: 6620936"><p>It's fairly easy to spot a character that will be problematic for a party and for a table. And unless your group is very familiar with each other, it can be hard for players to tell if Bob is being a jerk through his character, or if Bob simply made his character a jerk.</p><p></p><p></p><p>On that I agree. My current table is a great example. Some people's ideas of fun are psychopaths. There's some things that need to be nipped in the bud before they ruin a game.</p><p></p><p></p><p>I'm not sure I understand your statement, are you suggesting the DM need to reformat the game and everyone else's character to be a better fit for your character? Because that seems...highly backwards. Or are you suggesting that the onus is on the party to say "hey, your character isn't going to work at this table". I've tried that. In fact I <em>did</em> that in my current game early on. Had a couple of younger players playing highly psychotic characters. I warned them in-character and I told them out of character I wasn't joking around. They went ahead and did psychotic things anyway, and my character followed through with killing them (and won in single combat). Twice. Because they had an amulet of resurrection. </p><p></p><p>It is however somewhat easier for the DM to say "no, you can't play that" than it is to foce the party to constantly fight each other every step of the way. I find the latter a lot less fun than when the DM simply requires players to make characters that are more inclined to get along. It's not hard to make a character that is at least inclined to not stab everyone in sight, I feel that people who play such characters regularly are symptomatic of problems with the player and are people who should be avoided at all costs.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6620936"] It's fairly easy to spot a character that will be problematic for a party and for a table. And unless your group is very familiar with each other, it can be hard for players to tell if Bob is being a jerk through his character, or if Bob simply made his character a jerk. On that I agree. My current table is a great example. Some people's ideas of fun are psychopaths. There's some things that need to be nipped in the bud before they ruin a game. I'm not sure I understand your statement, are you suggesting the DM need to reformat the game and everyone else's character to be a better fit for your character? Because that seems...highly backwards. Or are you suggesting that the onus is on the party to say "hey, your character isn't going to work at this table". I've tried that. In fact I [I]did[/I] that in my current game early on. Had a couple of younger players playing highly psychotic characters. I warned them in-character and I told them out of character I wasn't joking around. They went ahead and did psychotic things anyway, and my character followed through with killing them (and won in single combat). Twice. Because they had an amulet of resurrection. It is however somewhat easier for the DM to say "no, you can't play that" than it is to foce the party to constantly fight each other every step of the way. I find the latter a lot less fun than when the DM simply requires players to make characters that are more inclined to get along. It's not hard to make a character that is at least inclined to not stab everyone in sight, I feel that people who play such characters regularly are symptomatic of problems with the player and are people who should be avoided at all costs. [/QUOTE]
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