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Character play vs Player play
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<blockquote data-quote="Hussar" data-source="post: 6620971" data-attributes="member: 22779"><p>It's not only that though. Sometimes I'd much rather just get to the adventure than wait for Bob and Jane to hash out their Superman vs Batman differences yet again. It doesn't just affect that player. It affects the whole table. </p><p></p><p></p><p></p><p>I'm with JamesonC on this one. If your idea of fun (ie playstyle) is so different from the rest of the group, then perhaps a different group is a better fit. Which is fine. There's a fair degree of latitude, but, at the end of the day, I would much rather play with four people with similar playstyles than 5 people and one odd man out.</p><p></p><p></p><p></p><p>AFAIC, there's no difference. At the end of the day, this character is disruptive to this group. If you can change to a different character and not be disruptive? Great. If you can't, well, again, not all groups fit with all players. And, again, I'm not willing to waste everyone else's time at the table just because you want to play that odd man out. Why should they have to do anything with your character? Shouldn't they get a say in things? If you are taking a character that doesn't fit, shouldn't the other players at the table, before the character is even brought into the group, be able to say, "No, I don't want to waste my time with this"?</p><p></p><p></p><p></p><p></p><p></p><p>This is a big reason why I love the idea of group templates. No one in my games ever makes characters in a vacuum anymore. Your character will be tied to both the setting and the group before it even hits the table. I loathe drama queen characters trying to hog the spotlight because they just want to be the center of attention. My attitude is now, "get with the program". I have very little tolerance for this sort of thing anymore.</p><p></p><p>Heck, I'll go so far as to quit groups because of players like this. I won't bother trying to "reform" your character. I'd rather just walk and find a group that does fit with my play style better.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6620971, member: 22779"] It's not only that though. Sometimes I'd much rather just get to the adventure than wait for Bob and Jane to hash out their Superman vs Batman differences yet again. It doesn't just affect that player. It affects the whole table. I'm with JamesonC on this one. If your idea of fun (ie playstyle) is so different from the rest of the group, then perhaps a different group is a better fit. Which is fine. There's a fair degree of latitude, but, at the end of the day, I would much rather play with four people with similar playstyles than 5 people and one odd man out. AFAIC, there's no difference. At the end of the day, this character is disruptive to this group. If you can change to a different character and not be disruptive? Great. If you can't, well, again, not all groups fit with all players. And, again, I'm not willing to waste everyone else's time at the table just because you want to play that odd man out. Why should they have to do anything with your character? Shouldn't they get a say in things? If you are taking a character that doesn't fit, shouldn't the other players at the table, before the character is even brought into the group, be able to say, "No, I don't want to waste my time with this"? This is a big reason why I love the idea of group templates. No one in my games ever makes characters in a vacuum anymore. Your character will be tied to both the setting and the group before it even hits the table. I loathe drama queen characters trying to hog the spotlight because they just want to be the center of attention. My attitude is now, "get with the program". I have very little tolerance for this sort of thing anymore. Heck, I'll go so far as to quit groups because of players like this. I won't bother trying to "reform" your character. I'd rather just walk and find a group that does fit with my play style better. [/QUOTE]
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