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Character play vs Player play
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<blockquote data-quote="Sunseeker" data-source="post: 6622250"><p>Right, due to various circumstances I haven't had such a group in several years, so when I run I'm inclined to limit the options available instead of risk unknown variables ruining the game.</p><p></p><p></p><p>I have yet to have this experience at any table wherein someone has played and anti-party type.</p><p></p><p></p><p>Right, so far in my experience, the only direction these players I've played with have taken it is ruin, so my experience falls in favor of preemting ruin with certain limitations.</p><p></p><p></p><p>I don't think it's just a matter of open-minded-ness. It's different than say, being willing to accept an elf or a guy playing a girl at the table or in the party, it's also a matter of the party's objective capability to resolve a situation. Parties that are constantly struggling with one or two players or their characters who are constantly "acting out" instead of accomplishing the goals of the game: adventuring, fighting monsters and having fun. </p><p>It was an auto-resurrect, as soon as he hit 0 it restored him to full health. I then subsequently killed him again.</p><p></p><p></p><p>This is one reason I like editions with the option to play without an alignment. I don't like the alignment system and I don't like the way it feeds in to situations where people can "know your alignment" and it somehow means they know your character. Even when I do play with an established alignment in mind, I'm not going to <em>tell</em> people about it because I enjoy that bit of wonder.</p><p></p><p></p><p>As a DM, I would likely interject that such an action is not in alignment with being a goodie-goodie and that person would instantly switch to the "chatoic evil" alignment.</p><p></p><p></p><p>True, but I think there are very few people who understand this, which is why it usually doesn't work out well.</p><p></p><p></p><p>When I DM, I don't allow the party to be split. Leaving the party, even if your character continues on their goals, makes them an NPC, essentially a fancy plot device. I don't have the desire to run <em>two</em> games, one of which for only one person. But a character is always free to leave.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6622250"] Right, due to various circumstances I haven't had such a group in several years, so when I run I'm inclined to limit the options available instead of risk unknown variables ruining the game. I have yet to have this experience at any table wherein someone has played and anti-party type. Right, so far in my experience, the only direction these players I've played with have taken it is ruin, so my experience falls in favor of preemting ruin with certain limitations. I don't think it's just a matter of open-minded-ness. It's different than say, being willing to accept an elf or a guy playing a girl at the table or in the party, it's also a matter of the party's objective capability to resolve a situation. Parties that are constantly struggling with one or two players or their characters who are constantly "acting out" instead of accomplishing the goals of the game: adventuring, fighting monsters and having fun. It was an auto-resurrect, as soon as he hit 0 it restored him to full health. I then subsequently killed him again. This is one reason I like editions with the option to play without an alignment. I don't like the alignment system and I don't like the way it feeds in to situations where people can "know your alignment" and it somehow means they know your character. Even when I do play with an established alignment in mind, I'm not going to [I]tell[/I] people about it because I enjoy that bit of wonder. As a DM, I would likely interject that such an action is not in alignment with being a goodie-goodie and that person would instantly switch to the "chatoic evil" alignment. True, but I think there are very few people who understand this, which is why it usually doesn't work out well. When I DM, I don't allow the party to be split. Leaving the party, even if your character continues on their goals, makes them an NPC, essentially a fancy plot device. I don't have the desire to run [I]two[/I] games, one of which for only one person. But a character is always free to leave. [/QUOTE]
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