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Character play vs Player play
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<blockquote data-quote="Lanefan" data-source="post: 6622624" data-attributes="member: 29398"><p>If you're ever in Victoria B.C., stop by sometime and watch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sometimes the adventuring and monster-fighting take a back seat to internal party strife. My rule of thumb: if they're laughing, it's probably OK.</p><p></p><p>I actually do like the alignments but I agree about not liking how some players (and DMs, for all that) auto-equate alignment with character.</p><p>When I play with an established alignment in mind, half the time I blow it and end up as something else anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>As we never really saw that character again I'm really not sure what (if any) further consequences there might have been.</p><p>You run things differently than me, I guess. In my game (and the one I play in) the players have way more characters than we can ever hope to play in a single party. Right now each campaign has two complete parties (we switch out which ones we actually play about once a year or so unless for some reason the parties interact sooner than that) and a boatload of independent or retired PCs; one of the campaigns has a third party as well that only gets played when a regular game fails to sail. If one of the independents (such as my guerilla in the example from my last post) wants to do something on its own we either look after it some regular game night when no-one else shows up, or we go to the pub for a beer on a different night and deal with it then.</p><p></p><p>If a character leaves the party it's still the player's character; if a player leaves the game the character(s) are usually retired gracefully at the next realistic opportunity but are still out there in the event said player ever comes back (which happens, now and then).</p><p></p><p>Lan-"the more PCs a game world has, the richer and deeper said world becomes"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6622624, member: 29398"] If you're ever in Victoria B.C., stop by sometime and watch. :) Sometimes the adventuring and monster-fighting take a back seat to internal party strife. My rule of thumb: if they're laughing, it's probably OK. I actually do like the alignments but I agree about not liking how some players (and DMs, for all that) auto-equate alignment with character. When I play with an established alignment in mind, half the time I blow it and end up as something else anyway. :) As we never really saw that character again I'm really not sure what (if any) further consequences there might have been. You run things differently than me, I guess. In my game (and the one I play in) the players have way more characters than we can ever hope to play in a single party. Right now each campaign has two complete parties (we switch out which ones we actually play about once a year or so unless for some reason the parties interact sooner than that) and a boatload of independent or retired PCs; one of the campaigns has a third party as well that only gets played when a regular game fails to sail. If one of the independents (such as my guerilla in the example from my last post) wants to do something on its own we either look after it some regular game night when no-one else shows up, or we go to the pub for a beer on a different night and deal with it then. If a character leaves the party it's still the player's character; if a player leaves the game the character(s) are usually retired gracefully at the next realistic opportunity but are still out there in the event said player ever comes back (which happens, now and then). Lan-"the more PCs a game world has, the richer and deeper said world becomes"-efan [/QUOTE]
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