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General Tabletop Discussion
*TTRPGs General
character point buy system
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<blockquote data-quote="messy" data-source="post: 6417679" data-attributes="member: 13488"><p>hiya,</p><p></p><p>two questions about character classes:</p><p></p><p>1. in the <a href="http://www.d20srd.org/srd/variant/classes/genericClasses.htm" target="_blank">generic class option of dnd 3.5</a>, the warrior and expert don't seem terribly well balanced. the warrior's strengths are d10 hit points, strong bab, lots of weapon and armor proficiency, and many bonus feats. the expert's strengths are two strong saves and many skill points. are these generic classes balanced?</p><p></p><p>2. is there a system (preferably d20) that breaks class creation down even further? for example, players start with a certain number of points and can "buy" different class features using those points (sorta like the ability score point-buy system).</p><p></p><p>thank you.</p></blockquote><p></p>
[QUOTE="messy, post: 6417679, member: 13488"] hiya, two questions about character classes: 1. in the [URL="http://www.d20srd.org/srd/variant/classes/genericClasses.htm"]generic class option of dnd 3.5[/URL], the warrior and expert don't seem terribly well balanced. the warrior's strengths are d10 hit points, strong bab, lots of weapon and armor proficiency, and many bonus feats. the expert's strengths are two strong saves and many skill points. are these generic classes balanced? 2. is there a system (preferably d20) that breaks class creation down even further? for example, players start with a certain number of points and can "buy" different class features using those points (sorta like the ability score point-buy system). thank you. [/QUOTE]
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