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<blockquote data-quote="Alzrius" data-source="post: 6435280" data-attributes="member: 8461"><p>So just for the heck of it, I went through and calculated what a character like this would cost in <em>Eclipse</em>. Here's what I found, if we looked at the character at 20th level, taking all of the above into account:</p><p></p><p>A character earns 24 Character Points (CP) per level, including at level 0. As such, a 20th level character has <strong>504 CP</strong> to spend:</p><p></p><p><strong><u>Basics</u></strong></p><p><strong>20d12 Hit Dice:</strong> 160 CP (that's 8 CP per d12).</p><p><strong>+20 BAB:</strong> 120 CP (that's 6 CP per +1).</p><p><strong>Fort +12, Ref +12, Will +12</strong> 108 CP (that's 3 CP per +1 for each save).</p><p><strong>80 Skill Points:</strong> 80 CP (that's 1 CP per skill point; note that this is for the barbarian's 4 skill points per level - the skill points from your Int. bonus are free).</p><p>Proficient with <strong>all simple and martial weapons</strong> (9 CP).</p><p></p><p><strong><u>Special Abilities</u></strong></p><p><strong>Uncanny Dodge:</strong> Awareness (6 CP).</p><p><strong>Improved Uncanny Dodge:</strong> Flankless modifier to Awareness (6 CP, specialized for one-half cost/does not function against opponents 4 or more levels higher than you; 3 CP total).</p><p><strong>Fast Movement:</strong> Celerity (6 CP).</p><p><strong>Wis bonus to AC:</strong> Augmented Bonus with the Improved modifier (12 CP, corrupted for two-thirds cost/does not apply while wearing armor; 8 CP total).</p><p><strong>Evasion:</strong> Fortune/evasion (6 CP).</p><p><strong>Improved Evasion:</strong> Improved modifier to Fortune (6 CP).</p><p><strong>Sneak Attack:</strong> Augment Attack +10d6 (30 CP).</p><p><strong>20 caster levels</strong> (120 CP, specialized for one-half cost/only applies to bard magic progression; 60 CP total).</p><p><strong>20 levels bard magic progression</strong> (100 CP).</p><p></p><p>That comes to a grand total of <strong>702 CP</strong>, far and away more than you've been alloted for a 20th-level character!</p><p></p><p>In fact, that's not surprising; you're taking the best of almost all of the basic building blocks of a character - a very large Hit Die, +1 BAB every level, high save progression for all three saves, and a considerable number of skill points - and then piling on several special abilities that have not-inconsiderable costs due to a progression rate (mostly the bard's two-thirds spellcasting progression, but also the sneak attack damage). The handful of single-purchase abilities (such as fast movement or evasion), don't make that much difference, but they don't help either.</p><p></p><p>Now, there are ways to earn more CPs (for instance, the feat you earn at every odd-numbered level in Pathfinder - or every third level in 3.5 - isn't accounted for here; that feat is basically 6 free CPs), but you'd be better off trimming back your build somewhat, so that it's not quite such an overpowered mix of barbarian, bard, and monk all melded together.</p><p></p><p>EDIT: Whoops, you only said you wanted the weapon proficiencies - I've removed the cost of the armor and shield proficiencies from the above totals.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6435280, member: 8461"] So just for the heck of it, I went through and calculated what a character like this would cost in [i]Eclipse[/i]. Here's what I found, if we looked at the character at 20th level, taking all of the above into account: A character earns 24 Character Points (CP) per level, including at level 0. As such, a 20th level character has [b]504 CP[/b] to spend: [b][u]Basics[/u][/b] [b]20d12 Hit Dice:[/b] 160 CP (that's 8 CP per d12). [b]+20 BAB:[/b] 120 CP (that's 6 CP per +1). [b]Fort +12, Ref +12, Will +12[/b] 108 CP (that's 3 CP per +1 for each save). [b]80 Skill Points:[/b] 80 CP (that's 1 CP per skill point; note that this is for the barbarian's 4 skill points per level - the skill points from your Int. bonus are free). Proficient with [b]all simple and martial weapons[/b] (9 CP). [b][u]Special Abilities[/u][/b] [b]Uncanny Dodge:[/b] Awareness (6 CP). [b]Improved Uncanny Dodge:[/b] Flankless modifier to Awareness (6 CP, specialized for one-half cost/does not function against opponents 4 or more levels higher than you; 3 CP total). [b]Fast Movement:[/b] Celerity (6 CP). [b]Wis bonus to AC:[/b] Augmented Bonus with the Improved modifier (12 CP, corrupted for two-thirds cost/does not apply while wearing armor; 8 CP total). [b]Evasion:[/b] Fortune/evasion (6 CP). [b]Improved Evasion:[/b] Improved modifier to Fortune (6 CP). [b]Sneak Attack:[/b] Augment Attack +10d6 (30 CP). [b]20 caster levels[/b] (120 CP, specialized for one-half cost/only applies to bard magic progression; 60 CP total). [b]20 levels bard magic progression[/b] (100 CP). That comes to a grand total of [b]702 CP[/b], far and away more than you've been alloted for a 20th-level character! In fact, that's not surprising; you're taking the best of almost all of the basic building blocks of a character - a very large Hit Die, +1 BAB every level, high save progression for all three saves, and a considerable number of skill points - and then piling on several special abilities that have not-inconsiderable costs due to a progression rate (mostly the bard's two-thirds spellcasting progression, but also the sneak attack damage). The handful of single-purchase abilities (such as fast movement or evasion), don't make that much difference, but they don't help either. Now, there are ways to earn more CPs (for instance, the feat you earn at every odd-numbered level in Pathfinder - or every third level in 3.5 - isn't accounted for here; that feat is basically 6 free CPs), but you'd be better off trimming back your build somewhat, so that it's not quite such an overpowered mix of barbarian, bard, and monk all melded together. EDIT: Whoops, you only said you wanted the weapon proficiencies - I've removed the cost of the armor and shield proficiencies from the above totals. [/QUOTE]
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