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<blockquote data-quote="Alzrius" data-source="post: 6435501" data-attributes="member: 8461"><p>Okay, this is something I'll definitely want to look at in more detail over time. That said, that it's put bard spellcasting as being so much cheapter than d12 Hit Dice is rather suspicious, at least to me. Hit Dice are important - but to say that they're that much <em>more</em> important strains credibility. </p><p></p><p></p><p></p><p>Many, if not most, of these are static abilities that don't compound over time, and are only used in particular circumstances; in exchange for that, you're bumping up most of the "spine" aspects of your character - e.g. the central mechanics that will come into play near-constantly (in combat). Throw on top of that that you're keeping a mid-range type of spellcasting, and a handful of other abilities, and it's a pretty hefty build. True, it lacks the versatility of a "top-tier" spellcaster, but having that bardic spellcasting will still allow for a fairly broad range of responses to various situations, which his enhanced "spine" mechanics will then probably be able to carry him through.</p><p></p><p></p><p></p><p>There's a reason why they call them "min-maxers" - they tend to equate "not as powerful as absolutely possible under every permutation of the system" with "underpowered."</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6435501, member: 8461"] Okay, this is something I'll definitely want to look at in more detail over time. That said, that it's put bard spellcasting as being so much cheapter than d12 Hit Dice is rather suspicious, at least to me. Hit Dice are important - but to say that they're that much [i]more[/i] important strains credibility. Many, if not most, of these are static abilities that don't compound over time, and are only used in particular circumstances; in exchange for that, you're bumping up most of the "spine" aspects of your character - e.g. the central mechanics that will come into play near-constantly (in combat). Throw on top of that that you're keeping a mid-range type of spellcasting, and a handful of other abilities, and it's a pretty hefty build. True, it lacks the versatility of a "top-tier" spellcaster, but having that bardic spellcasting will still allow for a fairly broad range of responses to various situations, which his enhanced "spine" mechanics will then probably be able to carry him through. There's a reason why they call them "min-maxers" - they tend to equate "not as powerful as absolutely possible under every permutation of the system" with "underpowered." [/QUOTE]
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