Wow, that was quite good. Compared to the previous two installments, it felt more focused and more logical. Rather than advice or information, you have put forward a position. The style was nice, too.
Personally, I find this article agrees well with my experience with improvisational acting, as well as my theories about RPGs. For instance, the ideas of having fun and not forcing emotions are consistent with my ideas about fulfulling the expectation of excitement for the players and experiencing the story through an envelope of imaginary experience. What is real is the experience of the players.
Some of the suggestions and ideas are things I would like to try out, and I think I will be referring to this article in the future.