Character Points series

doctorhook

Legend
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First of all, Character Points rocks!

Here's what you can do to make it better: include a printer-friendly version. (Preferably in PDF.)

Other than that, keep it coming! :cool:

- Kyle
 

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The combat heavy game is known as the hack and slash game. Here combat is the only form of conflict resolution routinely used by the players. But after players have annihilated the aboleths, broken the bugbears, chopped up the chokers, demolished the devils, eviscerated the ettercaps, fractured the formians, gorged the giants, hacked up the hobgoblins, inundated the invisible stalker, jilted the janni, killed the kobolds, lacerated the lamias, mauled the manticores, nixed the nagas, outfought the ogres, pummeled the purple worms, quartered the quasits, racked the rakshasa, skewered the sahuagin, terminated the tarrasque, undid the umber hulks, vanquished the vampires, wiped out the werewolves, x’ed out the xorn, yanked the yeti and zapped the zombies the game can get a little stale.
OMG! This caught me off-guard so badly that I'm still laughing 20 minutes later...!
 


Technically, the name of the host of Let's Make a Deal was Monty *Hall*.

Nice job on the alphabetical alliteration in the Hack 'n Slash section!
 

Thanks folks. I'm glad to see it well received. These first four issues have been from the cancelled Role & Rule book I wrote some years ago. The next issue will be the first original one and will try to put a fun spin on a rather mundane part of the game.

After that I think we'll go 4e intensive for awhile and start looking in depth at each of the character classes.
 

Thanks folks. I'm glad to see it well received. These first four issues have been from the cancelled Role & Rule book I wrote some years ago. The next issue will be the first original one and will try to put a fun spin on a rather mundane part of the game.

After that I think we'll go 4e intensive for awhile and start looking in depth at each of the character classes.
Printer friendly? :D
 

Check your facts

I think you'll find it was Jim Ward who coined the RPG usage of Monty Haul, in his articles for The Dragon magazine.

PS: Your descriptions of campaign styles show bias (hack and slash growing stale, for example), but I give you credit for at least realizing the campaign is something developed by DM and players together.
 


Nice article. Some of it is old-hat to experienced players but it is always good to remind old and new players about this stuff.

Out of all your articles that I read so far, I do like this one the best for having the DM focus... why? The DM has to create the basis for the entire world and people/things the PCs interact with. So any advice (even if the advice just acts as a reminder) for DMs would probably get more milage then player advice.

Just my opinion.
 


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