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General Tabletop Discussion
*TTRPGs General
Character Power Levels 1e/2e vs. 3.5e
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<blockquote data-quote="Quasqueton" data-source="post: 2576582" data-attributes="member: 3854"><p>Yeah, I know. I followed your example by making the 19 a 20 -- nice round number fore easier crunching.</p><p></p><p>Why? You can't go giving one side more stuff (or more/better personalized stuff). If you give one fighter more/better magic equipment or ability scores, you have to give the other also (and remember that AD&D1 characters got full Dex bonus in heavy armor). This is supposed to be a neutral comparison.</p><p></p><p>I was just following the suggestion that one needs to compare the characters with their environment to judge their power levels.</p><p></p><p>I think it interesting that most people pick the fighter class to compare between editions. Feats, as a pickable mechanic, are a big difference between the editions, and fighter get the most of them in the latest. And it seems (from reading all the info back when D&D3 was announced and anticipated) that feats were first a thing for fighters specifically, to give them some mechanic to match what the other classes got - skills, spells, special abilities, etc.</p><p></p><p>Fighters used to be a good baseline for comparisons, because they had nothing special. Now, though, fighters have a major part in a major mechanic. And ironically, that can make them one of the most variable classes -- not good for using as a comparison.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2576582, member: 3854"] Yeah, I know. I followed your example by making the 19 a 20 -- nice round number fore easier crunching. Why? You can't go giving one side more stuff (or more/better personalized stuff). If you give one fighter more/better magic equipment or ability scores, you have to give the other also (and remember that AD&D1 characters got full Dex bonus in heavy armor). This is supposed to be a neutral comparison. I was just following the suggestion that one needs to compare the characters with their environment to judge their power levels. I think it interesting that most people pick the fighter class to compare between editions. Feats, as a pickable mechanic, are a big difference between the editions, and fighter get the most of them in the latest. And it seems (from reading all the info back when D&D3 was announced and anticipated) that feats were first a thing for fighters specifically, to give them some mechanic to match what the other classes got - skills, spells, special abilities, etc. Fighters used to be a good baseline for comparisons, because they had nothing special. Now, though, fighters have a major part in a major mechanic. And ironically, that can make them one of the most variable classes -- not good for using as a comparison. Quasqueton [/QUOTE]
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Character Power Levels 1e/2e vs. 3.5e
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