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Community
General Tabletop Discussion
*TTRPGs General
Character Power Levels 1e/2e vs. 3.5e
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<blockquote data-quote="Orius" data-source="post: 2576899" data-attributes="member: 8863"><p>I think in some ways that a +1 to hit in 3e is worth maybe half of what was in the old days. To me it seems a 3e +2 sword is about equal to a +1 sword in an older edition of the game. </p><p></p><p>I don't really see it as a huge problem. I think the fact that AC doesn't have an upper limit anymore helps to balance out the ease with which high level opponents could hit each other in the old days. Scaling saves are good too. In the old days a save was often save against a hard to roll number or die for a low level character, while characters generally saved more often as they leveled. In 3e, saves are more level based and don't present such quick deaths for low level characters like they did in the past, but manage to still present a threat to high level characters. And I like the fact that the opponents the PCs face are generally tougher than they were in the past; one big problem with add ons to 2e (and I surmise 1e UA may have fallen into this category as well) was that the PCs got more powerful while the opposition stayed the same.</p></blockquote><p></p>
[QUOTE="Orius, post: 2576899, member: 8863"] I think in some ways that a +1 to hit in 3e is worth maybe half of what was in the old days. To me it seems a 3e +2 sword is about equal to a +1 sword in an older edition of the game. I don't really see it as a huge problem. I think the fact that AC doesn't have an upper limit anymore helps to balance out the ease with which high level opponents could hit each other in the old days. Scaling saves are good too. In the old days a save was often save against a hard to roll number or die for a low level character, while characters generally saved more often as they leveled. In 3e, saves are more level based and don't present such quick deaths for low level characters like they did in the past, but manage to still present a threat to high level characters. And I like the fact that the opponents the PCs face are generally tougher than they were in the past; one big problem with add ons to 2e (and I surmise 1e UA may have fallen into this category as well) was that the PCs got more powerful while the opposition stayed the same. [/QUOTE]
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Character Power Levels 1e/2e vs. 3.5e
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