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<blockquote data-quote="Empirate" data-source="post: 6073788" data-attributes="member: 78958"><p>I think Vow of Poverty was a good basic idea taken to grossly, hilariously insane extremes in completely the wrong (game system) environment. Some designer noticed how powerful characters in D&D are very gear-dependent, and didn't like that. So he invented a feat that was intended to do away with the item side of D&D entirely. "Forget it, you don't <em>need </em>items, and you don't <em>get </em>items, just play the <em>character</em> already, not his <em>stuff</em>." Something along those lines. Nice in theory, but would fit better in an entirely different game...</p><p>My advice is to just ban it outright for being "not of D&D". So you don't have to put up with stupid character concepts such as this. And while you're at it, go ahead already and ban the rest of BoED, as well, because it's just <em>that bad </em>(if you take away VoP, he'll want the Saint template instead, or something...).</p><p></p><p>The Lucern Hammer... I don't see how he even needs that as a (mostly) primary caster. Have fun missing a lot of attacks, I'd say, and leave it.</p><p></p><p>The Ghostly Visage can explicitly be taken as a familiar by the Dread Necromancer base class, and no other class that I'm aware of. Your player probably confused two flavors of necromancer here, I'd call it an oversight, disallow it, and that's that. Ghostly Visages are quite powerful (duplicating what almost amounts to a 24h Mind Blank AND giving you a paralyzing gaze), you shouldn't let him just keep it.</p><p></p><p>The alignment issue can easily be resolved with altering the character's background a little and calling him LN instead of LG, or something like that. However, the player might just be LG so he can worship a specific deity for its mechanical benefits, so you might want to look into that.</p><p></p><p></p><p>All that said, a Half-Vampire True Necromancer is probably the single least powerful spellcaster you could find - he gives up like his three highest potential spell levels to be able to raise some weak-sauce undead and cast lots of first and second level spells. Not only does your player not possess much rules knowledge, his optimization is lacking big time. Maybe sit down with the player, ask him about his character concept, then suggest something simpler and a little more streamlined for his first time in your group?</p></blockquote><p></p>
[QUOTE="Empirate, post: 6073788, member: 78958"] I think Vow of Poverty was a good basic idea taken to grossly, hilariously insane extremes in completely the wrong (game system) environment. Some designer noticed how powerful characters in D&D are very gear-dependent, and didn't like that. So he invented a feat that was intended to do away with the item side of D&D entirely. "Forget it, you don't [I]need [/I]items, and you don't [I]get [/I]items, just play the [I]character[/I] already, not his [I]stuff[/I]." Something along those lines. Nice in theory, but would fit better in an entirely different game... My advice is to just ban it outright for being "not of D&D". So you don't have to put up with stupid character concepts such as this. And while you're at it, go ahead already and ban the rest of BoED, as well, because it's just [I]that bad [/I](if you take away VoP, he'll want the Saint template instead, or something...). The Lucern Hammer... I don't see how he even needs that as a (mostly) primary caster. Have fun missing a lot of attacks, I'd say, and leave it. The Ghostly Visage can explicitly be taken as a familiar by the Dread Necromancer base class, and no other class that I'm aware of. Your player probably confused two flavors of necromancer here, I'd call it an oversight, disallow it, and that's that. Ghostly Visages are quite powerful (duplicating what almost amounts to a 24h Mind Blank AND giving you a paralyzing gaze), you shouldn't let him just keep it. The alignment issue can easily be resolved with altering the character's background a little and calling him LN instead of LG, or something like that. However, the player might just be LG so he can worship a specific deity for its mechanical benefits, so you might want to look into that. All that said, a Half-Vampire True Necromancer is probably the single least powerful spellcaster you could find - he gives up like his three highest potential spell levels to be able to raise some weak-sauce undead and cast lots of first and second level spells. Not only does your player not possess much rules knowledge, his optimization is lacking big time. Maybe sit down with the player, ask him about his character concept, then suggest something simpler and a little more streamlined for his first time in your group? [/QUOTE]
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