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General Tabletop Discussion
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Character progression planning, how do you do it?
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<blockquote data-quote="Li Shenron" data-source="post: 7848750" data-attributes="member: 1465"><p>I'd rather focus on what happens in the adventures than planning about a future which won't necessarily arrive ever.</p><p></p><p>So when I create a new PC, I always think <em>only</em> of whatever level we are starting at. Then if we reach a level up, I'll think about where to go next. </p><p></p><p>Generally speaking however my PCs have a strong identity since their inception. So whether I decided to play a swashbuckling rogue with a signature two-blades fighting style, a shadow-themed wizard, or a noble knight, I usually stick to it. I don't do big deviations, and I don't generally multiclass (those few times I did, it was basically since the start). So I might not know in advance what feats or spells I am going to take, but they will mostly match with the original character concept anyway.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7848750, member: 1465"] I'd rather focus on what happens in the adventures than planning about a future which won't necessarily arrive ever. So when I create a new PC, I always think [I]only[/I] of whatever level we are starting at. Then if we reach a level up, I'll think about where to go next. Generally speaking however my PCs have a strong identity since their inception. So whether I decided to play a swashbuckling rogue with a signature two-blades fighting style, a shadow-themed wizard, or a noble knight, I usually stick to it. I don't do big deviations, and I don't generally multiclass (those few times I did, it was basically since the start). So I might not know in advance what feats or spells I am going to take, but they will mostly match with the original character concept anyway. [/QUOTE]
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Character progression planning, how do you do it?
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